Killing a mob disguised as player crashes the server with an NPE when 'Ticking player'
Shnupbups opened this issue · 4 comments
Crash log here!
Version: 1.1.2
Using 'Mob Disguises' mod
Minecraft 1.18.1
I was on a singleplayer world, and had run /disguise @e as minecraft:player
to disguise every entity as a player, and proceeded to punch a nearby cat (now disguised as a player) to death. The server crashed with an NPE when 'Ticking player', unable to get the networkHandler
field in ServerPlayerEntity
.
This also caused the world to report the same error anytime an attempt to load it up again was made, rendering it unplayable.
I understand that 1.1.2 is not the latest DisguiseLib, but it is the latest that works with the 'Mob Disguises' mod, and thus is what I used. I am unsure if the issue is reproducible on 1.2.0.
could be that network handler is trying to send "you died" packet to diguised entity ... I'll have to investigate
Ok, this is really weird, as it crashes when you pick up a new item therefore unlock new recipes.
I could reproduce it with first cow I killed, however, afterwards none of the cows caused the crash anymore.
Same happened with polar bears.
No baby animals were hurt while debugging.