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Some sort of reciping editing (maybe craftTweaker?)
Rauf-PUCRS opened this issue ยท 3 comments
Hi again! Would it be feasible to allow to add or remove recipes from the crafting blocks in 7DTM? Maybe even promote integration with craftTweaker?
I actually had messed with this idea from the very start of the mod and came into a very large roadblock that was quite frustrating to have come across.
I as well want this to be a thing, unfortunately, this is something that's still being experimented with.
I actually had messed with this idea from the very start of the mod and came into a very large roadblock that was quite frustrating to have come across. I as well want this to be a thing, unfortunately, this is something that's still being experimented with.
CraftTweaker integration might be difficult, but maybe something more "manual" might be possible, hasn't Nuparu (7dtm creator) done something of the kind in his 1.16 version of the mod? Here's the link to that version: (https://github.com/Nuparu00/7-Days-to-Mine-1.16.5) Perhaps it might aid you on your endeavor somehow! Hope it helps!
I actually had messed with this idea from the very start of the mod and came into a very large roadblock that was quite frustrating to have come across. I as well want this to be a thing, unfortunately, this is something that's still being experimented with.
CraftTweaker integration might be difficult, but maybe something more "manual" might be possible, hasn't Nuparu (7dtm creator) done something of the kind in his 1.16 version of the mod? Here's the link to that version: (https://github.com/Nuparu00/7-Days-to-Mine-1.16.5) Perhaps it might aid you on your endeavor somehow! Hope it helps!
Unfortunately, 1.16 and to that, any 1.16 code is 110% different than 1.12.2 which is why so many mods took so long to update.
So much was changed from 1.12 to 1.16, everything moved over to being more data generated than how 1.12 is.
The situation here, is that his recipes are all static finalized to an enum class