This is my second try to upload my mod here because my try some years ago got rejected due to the name of the mod, but the thing is I can't use any of the another names the mod had earlier and my mod isn't doing something special so I don't want to give my mod a untruth name. And the name is as simple as the mod is.
You can read the History chapter if you want to, but you don't need to read it. Some people could understand why I named my mod DuckTools after reading the History chapter but I won't force anyone to read it.
Support-Server: Mod-Support (dagobertdu94)
Important: This mod requires Duck Core!
History
In the 1.7.10 some years ago (I think the newest version was the 1.9 or 1.10 at that moment) I began with a mod creator tool to create my first tools mod with the name EmeraldToolsMod which contained only emerald tools.
Over the time I added more and more tools to the mod so I renamed it to MoreToolsMod which caused loss of data in my worlds due to a change in the mod id. At that moment only I used the mod.
Over all the years I used the name MoreToolsMod for my mod until I found out from a Google search that there was already a mod with the name MoreToolsMod, so I changed the name to DuckTools (this the cause of the change of the name). In the all the time I had updated my mod for the 1.7.10 until I figured out how to use the Forge MDK (I was little bit stupid) so I could update it to the 1.12.2.
Over all the time I updated the mod mainly for the 1.12.2 but some months ago I started to update the mod for the lastest versions of minecraft (1.14.4 and 1.15.2).
Ores that will be added (from weakest to strongest)
Bastium
Ditium
Minium
Tricium
Ruby
Elastium (it should be a primary material for Duck Technics which is still in development)
Auxilium (currently it hasn't any function, except glowing)
Sulfur (due to Forge's Ore Dictionary you can use sulfur in other mods' recipes that require sulfur)
Saltpeter (due to Forge's Ore Dictionary you can use sulfur in other mods' recipes that require saltpeter)
Blurz (only used to produce Izenit yet)
Izenit (currently it hasn't any function)
Random Ore (will drop any random block/item from the droplist in the config)
Enchanted Ore (will drop Enchanted Dust, for uses see Crafting Recipes)
Fake Ores (this ores is only including my ores and will generate at the first april, it will move around on block destruction even only at the first april. [It can't grief any blocks except the natural block in that it was generated, as example stone for minium ore!] At all other days it will just disappear. I think it is important to notice even april jokes here so nobody is wondering about that.)
Limestone (here you can find bastium ore and this block can be crafted to Limestone Bricks. I'm sorry if the name and the color of the texture don't match, because I didn't know what limestone means in German for a long time.)
Crafting Recipes
Bastium, Ditium, Minium, Tricium, Emerald and Ruby Tools are using the same tool pattern as the vanilla tools. (1x stick and 2x ruby as example for a Ruby Sword.)
Blurz and Bastium plates can be crafted together in a shapeless pattern to a Bastium-Blurz-Mixture which can be smelted to Izenit plates which will get some functions in the future.
Limestone Bricks are sharing the same crafting pattern like the stone bricks just only with limestone instead of stone.
Enchanted Dust can be crafted to Experience Bottle with a single glass bottle in a shapeless recipe pattern.
You can craft Hammers in the following pattern (in the example I used tricium blocks):
These hammers can be used for combat and even for mining.
You can even craft big Hammers with these normal hammers in the following pattern (in the example I used the tricium hammer from the image above):
(This is the recipe pattern if you disabled Use New Hammer Recipes in the config!)
(This is the recipe pattern if you enabled Use New Hammer Recipes in the config!)
These big hammers can only be used for combat.
Config
Here you can see the standard config file: https://pastebin.com/pXzeKNsE
You can change every setting from the ingame config gui.
TODO
- Fix the Enchanted Ore
- Add config for the droplist of the Random Ore
- Add useful functions to sulfur, saltpeter (these two can be used in other mods' recipes that require saltpeter and sulfur, like a gunpowder recipe) and izenit plates
- Add some for possible uses for the blurz (currently you can only use it to craft Bastium-Blurz.Mixture)
- Add some stronger and more rare ores and alloys
Permissions
You are allowed to use my mod in any private mod pack.
If you use my mod in a public mod pack please link to my mod in your mod pack description.
You aren't allowed to republish my mod or decompile any parts of it, this includes the use of any parts of my mod in your own mod.
Bug Report
You can report any bugs to my official discord server: https://discord.gg/CCX5uAR
There is even a channel where you can write some suggestions for my mod.