Crosshair shows invisible entities
xllifi opened this issue ยท 2 comments
Would "ignore invisible entities that suppress particle effects" be the right choice? That would create a new problem: assume there is a crafting table behind that invisible entity. Should the crosshair show the interaction for the crafting table or a regular crosshair? Either way has drawbacks.
I think yes. It should show entity crosshair for entities with particles and don't show any special crosshair when there's a fully invisible entity in the way. I think this would be the best solution because a crosshair should not provide misinformation.
OFC, both of those rules should ignore interaction entity (as in "should show interaction crosshair")
Also maybe make it optional to always/never show invisible entities?
And maybe even allow to change this setting server-side. IDK how you're gonna do that though, maybe via permissions (LuckPerms and/or OP level), so this mod is not required server-side (usable for Bukkit/Spigot/Paper servers)
Oh that is interesting. I am not sure whether this is a bug or a feature. I'm assuming it can cause issues on servers or maps that use invisible entities for some interaction trickery?
In vanilla, if you encounter e.g. a spider with an invisibility potion effect, it will still be visible through its eyes + particle effects. And I would expect the crosshair to still work like usual. I found the crosshair to be quite useful in interacting with wandering traders at night too. I believe that is all naturally occurring cases of invisibility, so that is all the cases I had considered.
Would "ignore invisible entities that suppress particle effects" be the right choice? That would create a new problem: assume there is a crafting table behind that invisible entity. Should the crosshair show the interaction for the crafting table or a regular crosshair? Either way has drawbacks.