
Issues
- 6
Latest version incompatible with autohud
#75 opened by FrosteByte - 5
[Enhancement] Option to highlight the crosshair based on whether the item is cooling down
#76 opened by LoliColleen - 1
[1.20.2] Incompatibility issue with Noxesium
#77 opened by KeegBonn - 2
Missing Config Documentation
#78 opened by benjaminiserman - 1
[ENHANCEMENT] Crosshair Bobbing
#79 opened by leeineian - 1
Mod dynamiccrosshair provides a broken implementation of ModMenuApi
#80 opened by TitanGames-729 - 4
[Enhancement] allow using every style for every option
#81 opened by iambeingtracked - 1
Crosshair not fully invisible Auto HUD
#82 opened by aurorarissime - 1
make "holding block/weapon/toom" a modifier because offhand
#83 opened by tuopi27 - 2
[BUG] crash when opening options screen
#85 opened by Reycko - 1
[Bug] Crash when switching world by clicking NPCs in Hypixel
#86 opened by OriginCode - 3
Version of dynamiccrosshair-api is "${api_version}"
#87 opened by JetbladeDevsStuff - 1
Error on hover over villager
#90 opened by Eclipse-Sol - 3
BUG: Holding block: IfInteractable shows crosshair when block unplacable
#95 opened by egirlcatnip - 3
Allow item/block blacklist for crosshair changes
#96 opened by egirlcatnip - 2
"done" button doesnt work when in tweaks menu
#94 opened by tuopi27 - 6
"always" option on "ranged weapon" doesnt work
#92 opened by tuopi27 - 4
if a single item has multiple categories, only one crosshair will show
#93 opened by tuopi27 - 1
"regular" crosshair always stays as cross-open, even when changed
#91 opened by tuopi27 - 1
[ENCHANCEMENT] Fade animation
#99 opened by L9Tigrotto - 5
[BUG] Exception with Beneath The Wetlands mod
#97 opened by kkempfer - 0
[enhancement] add crit crosshair
#98 opened by tuopi27 - 2
Crosshair shows invisible entities
#100 opened by xllifi - 1
[Enhancement] Allow the crosshair to work with henkelmax/camera-utils
#101 opened by Y4k3d0 - 3
Incompatible with "Hungry Cows"
#102 opened by Mirsario - 8
1.21 NeoForge Crash (ConfigHandler)
#103 opened by GreatKingKeenan - 0
Crash on Forge 1.20.1
#105 opened by SettingDust - 0
Shears are not identified as the correct tool for grass
#106 opened by LioxAcc - 6
Crosshair randomly disappears although all the hide crosshair settings are disabled.
#107 opened by HeftyLakshya - 1
Crash when trying to configure?
#108 opened by Avar-Nyx - 1
Crash on startup with Fabric 1.20.1, Mod version 9.0
#109 opened by NolanHewitt - 1
Looking at crafting table shows wrong crosshair
#110 opened by MrNavaStar - 4
There is a display error in the attack progress indicator after modifying the texture pack.
#111 opened by Fogg05 - 2
Crosshair looks squished when game is fullscreen on macOS
#112 opened by iblowmymind - 1
"regular" crosshair could not be "HOT" changed
#113 opened by DavidBlackCN - 3
Crash when trying to open the configuration GUI via Mod Menu
#114 opened by rumrunner0 - 4
"Tool / weapon overrides entity" bug or feature? Fix or enhancement proposition
#115 opened by rumrunner0 - 2
The custom crosshair has failed
#116 opened by lhodmrzam162 - 3
Shield uses "usable item" crosshair instead of its own
#117 opened by jonathan-skarman - 2
turning shaders on or off makes the crosshair invisible
#118 opened by Zero000002 - 3
almost invisible crosshair
#119 opened by Nariod14 - 0
Ranged weapon crosshair has wrong behaviors
#120 opened by KigeYark - 2
libbamboo causing crash (StackOverflow error)
#123 opened by tjb3171 - 1
Is it documented anywhere which crosshairs are for what actions?
#121 opened by superluig164 - 1
The Crosshair doesn't change
#122 opened by TheUlt1matum - 1
Block placement crosshair doesn't show
#124 opened by zenelone - 6
[1.19.2] Dynamic Crosshair overloads log
#125 opened by Lelmaster3457 - 0
Suggestion: Firework Rocket indicator when wearing an Elytra.
#126 opened by Lilithy-dev - 5
[Suggestion] Option to Add Outline to The Dot
#127 opened by LilyKensa - 0
AutoHUD is used instead of Dynamic Crosshair
#128 opened by AstudilloMarillo