Dynamic Crosshair

Dynamic Crosshair

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There is a display error in the attack progress indicator after modifying the texture pack.

Fogg05 opened this issue · 4 comments

commented

There is a display error in the attack progress indicator after modifying the texture pack.
Image_25171421431073
This involves crosshair_attack_indicator_full.png and crosshair_attack_indicator_progress.png, which are displayed when the crosshair is pointed at attackable entities. I created this texture pack with a high-definition style. I need to modify these two images to the black-and-white opaque style shown in the picture to ensure the anti-aliasing parts of the image display correctly. Normally, the white parts would automatically change color according to the original crosshair's functionality, the black parts would be transparent, and the gray parts would become semi-transparent to achieve proper anti-aliasing display. However, recent updates to the mod have broken this vanilla feature. Now, using black-and-white opaque images results in the same error. Although my method might seem peculiar, it is the only way to achieve anti-aliasing. I believe this should be understood as the mod not being fully compatible with all vanilla features, essentially a bug. I have received many player feedback reports about this issue recently and hope it can be fixed. Thanks.

commented

Ah, that is bad. What version of Minecraft / mod loader is this?

Also, would you be able to provide a link to the resource pack that makes it this obvious? That would help massively in making sure it's fixed for good.

commented

My Resource Pack👇. You can download it in the Release.
https://github.com/Fogg05/CozyUI-Plus
My users said the bug occurs in v9.0 of your mod and can be fixed by downgrading back to v8.1.
Screenshot_2024-12-02-11-32-37-317_com tencent mo
Screenshot_2024-12-02-11-32-10-932_com tencent mo

commented
  • Which Minecraft version does this happen on?
  • Which mod loader does this happen on?
  • Is AutoHUD in the instance as well?
commented

I believe to have fixed it in DynamicCrosshair 9.3. Feel free to reopen if I missed some version / mod loader combination somehow.