[Enhancement] Allow the crosshair to work with henkelmax/camera-utils
Y4k3d0 opened this issue · 1 comments
Currently, there's a convenient option which allows the crosshair behavior to be consistent in third person view. When coupled with Camera Utils's custom perspectives, I think it could be a nice addition to make them more playable.
Related: Crendgrim/DynamicCrosshairCompat#10
Sadly, this appears to still hold true. You could try to voice your support in henkelmax/camera-utils#56 which has not been closed as a duplicate of henkelmax/camera-utils#10 yet.