Dynamic Stealth

Dynamic Stealth

327k Downloads

Having an Issue with Dynamic Stealth and Ancient Warfare 2 mob

Heaveness opened this issue ยท 8 comments

commented

Not exactly sure where to start with this issue. This seems to happen every-time a mob spawns or a particular mob spawning? I'm not sure. Maybe you can help me figure it out. I will post more information when I get them.

crash-2020-09-28_17.35.41-client.txt

commented

Hmmm I think it might have to do with the on-point threat and health bar? One of my guys told me he reverted back the changes made to Dynamic Stealth with the on-point HUD Health bar and he is no longer crashing.

commented

Try running with the latest version of Fantastic Lib (37) alongside the latest DS. FLib 37 may fix this bug.

commented

While I think the problem has been solved and I haven't noticed any significant crashes when spawning AW2. There is another problem that started to pop up and I am not sure if it's because of the new update or not. Mods like the Ping and StatusTags are now being blacked out when viewed at certain angles.

commented

Another problem with mobs but this is regarding the issue with another mob with your mod. I am on the newest version.

crash-2020-10-17_18.11.24-client.txt

commented

Getting another crash from two other people with the same issues.

crash-2020-10-17_18.30.49-client.txt

crash-2020-10-17_18.11.24-client.txt

This has to do with the On Point HUD Issue. From the crash reports.

commented

The crashes should now be fixed in the latest release (109). Not sure if the cross-mod render issues are fixed or not. Tell me what happens if / when you try it.

commented

Oh no! I just rolled out my update for my mod-pack without OPHUD until it gets fixed. I won't be updating my mod-pack for a long while. Luckily I can test it for my new update that I am working on. Thanks a lot for the hard work! I will let you know if it is fixed or not. It's a bit of a hard crash to replicate since it tends to happen at random.

commented

Going to close this for now, but I'll see any comments if the issue happens after a mod update