
Issues
- 2
Customnpcs will not do their scripted behaviour if dynamic stealth is also installed
#138 opened by PorkingGit - 1
Customnpcs won't respond to right click and doesn't say their interact line.
#137 opened by PorkingGit - 0
Issues with Seus Renewed Shaders
#139 opened by ChromaCTRL - 2
Question
#140 opened by KamiSami - 0
Mob head mechanic doesn't work.
#141 opened by Rushmanka - 1
Mobs will still spawn when I set "DoMobSpawning" to false
#142 opened by Smirkish - 0
Re-continuing?
#143 opened by Laike-Endaril - 1
Remove search status HUD
#92 opened by TheSexyYeti - 2
Server crash while launching (does not occur every times)
#93 opened by Zack7292 - 3
Issue with SEUS shaders
#94 opened by phlafoo - 1
[Suggestion] A way to see mobs from further
#95 opened by Zack7292 - 3
Hostile worlds invasion mobs or mobs with omniscence from coroutil aren't omniscent
#96 opened by ThatOneJose95 - 4
- 2
Dynamic light suggestion
#98 opened - 5
Bibliocraft Compatibility (or the lack thereof)
#99 opened by DD12-1916 - 6
[Request] Scannable compatibility
#100 opened by DevTimur - 2
Abysmal performance of configurable AI-task null checks
#101 opened by Tommsy64 - 7
Aether Legacy not working with Dynamic Stealth
#104 opened by Heaveness - 3
Duplication of entity models
#105 opened by vrnRaptor - 5
Crash when summoning customnpc
#106 opened by xanhelix - 3
[Compatibility Question] Zombie Awareness
#107 opened by slave2midna - 4
对Mowzie's Mobs的AI负优化
#108 opened by C-Zking - 2
Crash with AOA3
#109 opened by SilenceJhin - 3
Crash Report - Deadly Monsters
#110 opened by Dune-Jumper - 8
Having an Issue with Dynamic Stealth and Ancient Warfare 2 mob
#111 opened by Heaveness - 1
Some mobs are adding too much AI tasks, according to Performant
#112 opened by SettingDust - 2
Crash in SpongeForge
#113 opened by SettingDust - 3
Some sort of crashing issue
#114 opened by thedeerirty - 1
Hand Mirror Crash with Potioncore and Better HUD
#115 opened by Heaveness - 2
Bluescreen
#117 opened by Taknax - 33
Crash regarding ticking entity - java.lang.ArrayIndexOutOfBoundsException: 6
#116 opened by stephen-netu - 1
a lot of crashes
#118 opened by xelotex - 6
lighting dynamic with True Darkness (Moon Phase part)
#119 opened by VirtualGaming1 - 3
[Request] Level Up Stealth Compatibility
#120 opened by Ameranth - 16
Hey! Sorry for not getting back with you.
#121 opened by thedeerirty - 6
Crash from Level Up Reloaded Compatibility
#122 opened by Ameranth - 4
[Suggestion] Threat & Dethreat Enchantments | Potion Effects
#123 opened by Xarmat-GitHub - 18
using shaders with optifine will break locking on [BUG]
#125 opened by derplordofdeath - 1
So the targeting arrows aren't locking on right. [its optifine but it broke the locking on instead -_-]
#124 opened by derplordofdeath - 8
[Suggestion] Only the Eye Symbol
#126 opened by Xarmat-GitHub - 1
[suggestion/bug?] dynamic lights
#127 opened by derplordofdeath - 0
Incompatibility between Epic Siege Mod and Dynamic Stealth
#128 opened by SomeRandomPetey - 2
Error pop up on server side. (1.12.2)
#129 opened by VirtualGaming1 - 1
Mount Culling Causes Multiplayer Position Issue
#131 opened by Ameranth - 1
In server normal player cant see Creative mode plyaer
#130 opened by xiaozhangzhang - 1
[Suggestion]Detection gauge blacklist
#132 opened by Bebrich - 2
[Question] How to make mobs (entities) appear visible all the time?
#133 opened by Quizer9O8 - 0
Weird AI issue with TerraFirmaCraft.
#134 opened by AlyceOsbourne - 3
Project discontinued (but fully open source)
#135 opened by Laike-Endaril - 2
mob head set to 0 and they still target me from far away
#136 opened by ararwolff