Dynamic Stealth

Dynamic Stealth

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Question

KamiSami opened this issue ยท 2 comments

commented

Hey, feel free to close this after answer, or i can close it if someone else replies, but anyway... How do i make on-point stop targeting mobs through walls? I want to see vanilla mobs as normal, which i managed to do, but on-point hud targets mobs through walls afterwards, and i have no idea which config can disable doing that on server.

commented

I was on a years-long hiatus when this was posted, and I assume you don't care at this point, but just in case this helps anyone...

The short version is that there is no such setting. The OPHUD was designed and tested without ever turning vanilla senses on, and doesn't account for it correctly. I'd need to add LOS checks to it if you're in vanilla sight mode, which would be both possible and a good idea, so I'll leave this open, as I'm thinking about re-continuing this project.

commented

In the next release version (it will be version 1.12.2.116 when it releases) OPHUD and targeting HUD will do basic LOS checks when player senses are turned off.