[Bug] Entity Full-Bypass causes invisible, unkillable entities.
RCalosena opened this issue ยท 3 comments
- When joining a world, teleporting, respawing, and even traveling to other dimensions, nearby entities that are in the Full-Bypass list never render, which makes them invisible and unkillable.
- Going far enough to unload the entity(s) and then going back fixes the issue.
- notes: Since these entities can still attack me, but I can't attack them, this might mean they could be being seen as "fully stealthy" by the mod, which makes them not render.
Right, actually I guess my first question would be whether it happens with iChunUtil removed, since I've run into that a lot (in general, not specifically in your pack)...maybe check that first (in fact, one of the few changes I made when I downloaded your pack was to remove it almost immediately)
Hey, sorry I didn't see this; I've been avoiding looking at dev stuff for a bit (I'm exploring states in the US and possibly moving to a new one). I feel like I might have fixed a similar issue already...does this still happen with the newest versions of DS and fantastic lib?
If so, since I've seen iChunUtil do weird stuff (on 1.12.2 anyway), does it happen if you remove iChunUtil (and Back Tools since it depends on the library)? If it fixes itself when iChunUtils is removed, it might actually just be the iChunUtil entity tracker bug, and DS is actually fixing it, but only if full bypass is not turned on for the entity (because full bypass uses the vanilla tracking method instead of the DS tracking method).
As a little aside, the "entity tracker" / "entity tracking", etc I'm talking about here are basically the method by which the game decides which entities should be known to a given client. Basically, the logic used to decide whether a client is sent data for an entity or not. 1.12.2 iChunUtil has a bug (by itself, even without any mods that depend on it) that can cause nearby entities to not be tracked correctly after a dimension change, which is why I'm thinking it might be related.