
Mob incompatibility SCP Lockdown mod
deadspidervenom opened this issue ยท 14 comments
So I know for Sure SCP 173 is having issues with the New ai
For reference if you dont know about SCP 173 IF you look at him he is not supposed to be moving, but when you look away/blink he will move.
With your mod installed the moment he sees you he runs to you, and instant kills you.
Closing this one for now due to lack of response; can look into it again if I get some of the requested info (actually an archive of the entire modpack, including the forge install would be optimal)
Thanks for the report(s), I'll download SCP Lockdown and Sanity and take a look when I get a chance.
Just fyi though, I've been super busy elsewhere lately, so I don't have an ETA right now
Egad, I'm half asleep...
I forgot to mention the workaround. Go to DS settings...
(server settings -> threat system -> entity-specific settings -> threat bypass)
Add the registry names of those entities to that list, and you'll probably be good to go.
If you need to find the registry names, go to the main folder for the modpack, and go to
config/fantasticlib/reference/entities.txt
for a listing of all entities in your pack. You'll have to search it for likely names.
KK ty, as for when you get a chance it NP, TY for your help on the matter, Regardless of how long it takes. You are the first dev to reply that you would be wiling to work in something. (even if it takes a while)
Np, tell me how the threat bypass works out if you try it...as that may end up being the official solution (depending). Basically if I don't find a better solution, I'd just be adding entries for those mobs to the default threat bypass configs
If you have any other particular SCP mob issues, tell me and I'll look at them.
I haven't noticed any sanity mobs spawn so far, even though I'm "insane"...is that what you meant? Ie. they don't even spawn for some reason?
After further testing, sanity mobs seem to be spawning and working just fine; they're just extremely rare occurrences. I think I have the spawn rates for all of them maxed in the configs, and it still took a long time for a light seeker to spawn...
In any case, if you have more SCP stuff, go ahead and post it here and I'll take a look
If you've had some other issue with sanity mobs, maybe post those in a separate issue, with more detail
Otherwise, I'm considering this one fixed in next version for now
The sculpture should be fixed in the latest release if you use the new default threat bypass settings, and the ghost zombie should be more noticeable if you use the new default "naturally bright" settings (it doesn't make the mob glow; it just makes the mob fully visible in darkness)
Sorry for the lack of reply, i sorta got out of it for a while.
Also it still broken because you used the incorrect entity id, its
entity.scp.killer_statue
not
scp.killer_statue
I just double-checked, and in the most recent version of SCP Lockdown on curseforge, and it is indeed
scp.killer_statue
As seen in the auto-populated entities file:
config/fantasticlib/reference/entities.txt
(Which populates when you run the game, pulling data directly from the Forge entity registry)
If you're using a different version of SCP Lockdown, the entity may have a different registry name, in which case you'll have to put it in manually
I use the latest version, when tested without the entity. it acted the same. When i add the entity. it ignores 173 and 173 works like it should.
I found the entity name in the .lang file. also i double checked with /summon
Ah, it is not scp.killer_statue
It is scp:killer_statue
(With a colon, not a period)
I can confirm this is working; the entity outline correctly appears black, and the statue chases you down if you face away from it and it is facing you (I decided not to give it soul sight in the default settings, so it does need to be facing you)
Side note: I tried these, but none of them worked:
entity.scp.killer_statue
entity.scp:killer_statue
entity:scp:killer_statue
I also double checked using the summon command, and it auto-completes for scp:killer_statue
, but not for any of the other 3 (in fact, there are no entries starting with "entity").
There is a possibility that a difference in forge version or some nasty core mod is having an effect on forge registry naming usages in-game. All of my tests are run on forge 1.12.2 stable (1.12.2 - 14.23.5.2768)
What forge version are you running atm?
Also, could you post your current SCP jar somewhere so I can download and test the literal same jar you're currently using, just in case?