Dynamic Stealth

Dynamic Stealth

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Include RWBY mobs in list of AI that do not check for null

Jackiecrazy opened this issue ยท 2 comments

commented

While digging through the Ice&Fire github I noticed that DS had an issue with I&F due to dragons not checking for null, and you fixed it by adding I&F mobs to some kind of "internal blacklist". Could the same be applied to mobs from RWBY? I'm definitely sure that the juvenile and adult Nevermores have an AI that crashes when using Dynamic Stealth. Not sure about the rest, but their github is at https://github.com/Blaez-Dev/RWBYM-2.0/tree/master/src/main/java/be/bluexin/rwbym/entity

commented

Yes, I have an internal filter that I can put AI classnames into; I'll take a look

commented

Crashes should be fixed in latest release (089).

Note that some flying entities tend to lose track of their target with the default settings; may want to look into changing the FOV settings, at least for those mobs (see DS mod description)