
[Suggestion\compatibility] Special mobs
shoverno2 opened this issue ยท 7 comments
There are alots of special mobs in other mods. Their mechanics ruins by this mod. But what about to add in config list of creatures, that ignores this mod, working like there no this mod. Couse your mod AWASOME, and other mobs(even from mods) should have this logic.
The latest release now has an entity-specific full bypass config
Try that out when you get a chance and see if it works for you
Well, it's work.
There list of some mobs that well need to be in list
dimdoors:mob_monolith
thaumcraft:cultistportalgreater
thaumcraft:cultistportallesser
artifact:mimic
thaumcraft:taintacle
thaumcraft:taintaclegaint
thaumcraft:taintacletiny
thaumcraft:taintseed
thaumcraft:taintseedprime
thaumcraft:taintswarm
iceandfire:deathworm
iceandfire:firedragon
iceandfire:icedragon
iceandfire:gorgon
iceandfire:troll
Alright, cool
And thanks for the list! Going to close this, but I will add them as defaults in the next version (most of those I'm at least somewhat familiar with and they do make sense)
For example, ice and fire. Almost all mobs have specific actions. Whith Dynamic stealth:
Dragons some times don't atack and can't see player.
Ogres will stuck, unnable to die.
Gorgone(when player blind) will make crash...
And others.