Dynamic Surroundings: Fabric Edition

Dynamic Surroundings: Fabric Edition

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A Minecraft Fabric Mod that alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects.


This mod is a spiritual successor to the Forge based Dynamic Surroundings series. Though a lot of the functionality is similar the ultimate feature set will be different. My focus is on extending the Vanilla aspect of gameplay rather than introducing anything radical. Besides, Microsoft is adding features to Minecraft that fill the gaps that Dynamic Surroundings has historically tried to address. I expect this trend to continue.


Requirements

  • JAVA 16+ (I am using Adoptium https://adoptium.net/)
  • Fabric Loader >=0.11.7 (Various launchers can install, but for direct access to an installer https://fabricmc.net/use/)
  • Fabric API 0.40.8+1.17
  • 100% client side; no server side deployment needed

    Recommended Additions
  • ModMenu to get in-game mod configuration menu.
  • Presence Footsteps to get footstep acoustics

    Features
  • Enhanced Sound processing - performs calculations in the background, adding a reverb effect to spacial sounds.
  • Individual Sound Control - Set key bind and activate in-game. Use this feature to block, cull, and control the volume at which sounds play. And as a bonus you can play the sound to hear it.
  • Biome sounds - Various atmospheric sounds that play based on biomes in the area. Seamless blending of sounds as the player moves throughout the world. This does not replace the Minecraft feature of a singular biome background sound. Currently, the various biomes in the Nether use this capability, and Dynamic Surroundings does not have sound configurations for that dimension.
  • Waterfall effect - water flowing downward will trigger water spray and waterfall sound.
  • Hot block effects such as flame jets over lava, and steam where water hits a hot block. Hot blocks are things like Lava and Magma.
  • Replace Minecraft's thunder sound with improved versions.
  • Various "DS" client side commands for dumping configuration information. (These are currently used by me while developing. I do plan on documenting at some point for general use.)
  • Custom debug HUD that can be accessed by key bind. Moves the Dynamic Surroundings clutter out of the traditional F3 display.

    Embedded Jars
  • Cloth Config API (Fabric) for configuration menu support. Add Mod menu to your pack, and you can activate from the Mod's screen.
  • OpenJDK Nashorn JavaScript Engine 15.3 (https://github.com/openjdk/nashorn)

    FAQ
  • Will there be releases for earlier versions of Minecraft?  No.
  • Will additional features from the Forge version make it's way into the Fabric version? See below.
  • Will will there be updates to the Forge version of Dynamic Surroundings?  At the moment I am not sure. I have limited time, so I need to be a bit picky about what I do. I have found that writing Fabric mods is much easier than on Forge, though it could just be the nature of what my mod does. Take this as a biased assessment.

    What's Being Dropped
  • Aurora. Good at turning a computer into a space heater, and I do not know enough about shaders to improve.
  • Mob Effects in its entirety. Still thinking about carrying some of this functionality over.  If you are looking for footstep sound effects check out Presence Footsteps (linked above).
  • Specialized fog effects. Minecraft has made some improvements in this area, and I expect it to continue. I don't want to be in a position of overriding (or managing the problem) of when Microsoft adds more dynamic content.
  • Weather effects. Again, there have been improvements to Minecraft. I may add some additional processing around weather, but I do not expect to make major changes.

    As I indicated these features are not planned. Based on time commitments I may change my mind. :)

    Planned Features
  • Making the config system publicly available so that pack authors can configure things. This is possible with this release, but I may change things. Besides, it has to be documented so that someone would know what to do.