
[1.20.4] Add footstep accents similar to earlier versions of Dynamic Surroundings
OreCruncher opened this issue ยท 1 comments
- Will cause additional sounds to play if a player is wearing armor. The sounds are derived from the equip sounds from the item definition.
- Walking when it is raining will generate a splash sound.
- Walking over a waterlogged block will generate a splash sound.
- Walking through dense brush will generate brush sounds.
No plans to bring in the full footstep experience. Presence Footsteps is what you need for that. FYI - the footstep code in Dynamic Surroundings started with Presence Footsteps way back when.
NOTE: Does not apply to mobs. For whatever reason each mob has a different hook for playing step sounds. Why Microsoft, why?