Issues
- 1
Transfer issues from curseforge
#1 opened by Electroblob77 - 1
Transfer documentation from curseforge
#2 opened by Electroblob77 - 1
World generation crash
#3 opened by LemADEC - 1
Add wizard towers to the /locate command
#6 opened by Electroblob77 - 4
I've ported this to 1.12...
#9 opened by 12foo - 0
Crash using a recipe book
#11 opened by Mr-Gelo - 3
Minor Visual Flickering Bug
#12 opened by Ghostrider231 - 0
Wizard's Life Drain Ticking Entity crash
#13 opened by Ghostrider231 - 7
Snare Spell Oddity and Crashes with OptiFine
#15 opened by Ghostrider231 - 0
Alignment not 100% correct
#14 opened by Xaikii - 2
Ars Magica 2 Incompatibility?
#16 opened by Latte-Wolf - 4
Wizard Armor pieces breaking
#17 opened by greenking13 - 3
Possible recipe issue
#18 opened by brisingraerowing - 1
Stone of Transportation hardness rating
#19 opened by Shadows-of-Fire - 1
Arcane Workbench does not drop held items when broken
#20 opened by Shadows-of-Fire - 4
Player Summoned Mobs lose Ownership when Entering/Leaving the End Dimension
#21 opened by Ghostrider231 - 0
Wizards spawn in large numbers in other dimensions/add evil wizard dimension whitelist
#26 opened by Electroblob77 - 0
Stone of transportation does not drop when unsupported
#23 opened by Electroblob77 - 0
Wizard hat does not rotate with armour stand
#22 opened by Electroblob77 - 15
[1.12.2] Out of Memory Crash
#24 opened by MokahTGS - 2
NoSuchMethodError
#28 opened by californiaimage - 6
[feature request] more control over loot spawning
#29 opened by Zygus42 - 3
Flame Ray ignores Damage Immunity TImers with Potion Core Installed
#30 opened by Ghostrider231 - 4
[1.12.2] Modtweaker Interaction: Bad Texture returned.
#27 opened by MokahTGS - 6
Crash after adding creatures to the immunity list
#31 opened by belathus - 2
Using the "elements" tag of the "ebwizardry:random_spell" function in the loot table causes a crash when opening the chest.
#32 opened by belathus - 5
NoSuchMethodError: getValuesCollection() crash on load
#33 opened by californiaimage - 1
Mod Crash On Start Up
#34 opened by lPhazonl - 3
Request: command to spawn wizards who want to protect blocks.
#35 opened by belathus - 3
Wizardry Guide Book
#36 opened by JacksonWhite502 - 1
Summoned horses drop Leather
#37 opened by Gammaboy45 - 1
Small oddities with spawned Wizards (a couple apply to Worldgen wizards as well)
#38 opened by hanleybrand - 5
Blacklist Config for Mind Controllable Targets (Mind Control Spell)
#39 opened by Ghostrider231 - 4
Removing sigil spells
#40 opened by Xules01 - 3
[1.12.2] Unlocalised death message
#41 opened by Morpheus1101 - 5
Throwable entities hit their caster when aimed at another entity at close range
#42 opened by Ghostrider231 - 3
Add smelting recipe for crystal ore -> magic crystal
#43 opened by Tora-B - 4
Wizard Armour appears to provide significantly more protection than intended
#44 opened by Tora-B - 11
Crash on book open
#45 opened by 1gn153n515