Enchanted Mobs

Enchanted Mobs

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Enchanted Mobs data pack / mod, add mini-bosses. The mini bosses are enchanted vanilla's mobs.
You can see them in three level of enchantment (Common, Rare and Legendary).

The meaning of the project is add a dynamic PVE with mini-bosses with different and random abilities and random level of enchantment.

Mini-bosses:

Enchanted Zombie  

Enchantments:

  • Speed : He runs more faster. His data generic.movement.speed
        •  Common: Speed become 0.35;
        • Rare: Speed become 0.40;
        • Legendary: Speed become 0.45.

  

  •    Resistance : He absorb damage. He gains the effect  Protection.
      • Common: Protection 1;
      • Rare: Protection 2;
      • Legendary: Protection 3.


  
Enchanted Creeper

Enchantments:
  • Speed : He runs faster.  He modify his data generic.movement.speed
      • Common: Speed become 0.30;
      • Rare: Speed become 0.35;
      • Legendary: Speed become 0.40.

  • Explosion : His explosion is bigger.  He modify his data  ExplosionRadius
      • Common: ExplosionRadius 4;
      • Rare: ExplosionRadius 6;
      • Legendary: ExplosionRadius 8.

Enchanted Spider

Enchantments:

  •  Bite : He deal more damage.  He modify his data  generic.attack_damage;
      • Common: Damage 4;
      • Rare: Damage 7;
      • Legendary: Damage 10.
  • Trapweb : He trap the enemy in cobweb and from the Rare he is faster. He modify his data  generic.movement.speed.
  • Common: Trap enemies in cobweb;
  • Rare: Trap enemies in cobweb and his speed become 0.4;
  • Legendary: Trap enemies in cobweb and his speed become 0.5.

  
Enchanted Skeleton

Enchantments:

  • Shotgun : His bow gains  Multishot and Power;
      • CommonMultishot:        
      • RareMultishot I and Power II
      • LegendaryMultishot I and Power IV.
  • Fireblast : His bow gains Flame and Punch.
      • Common: Flame I and Punch I;
      • Rare: Flame I and Punch II;
      • LegendaryFlame: I and Punch IV.


  
Enchanted Vindicator

Enchantments:

  • Spinning Axe: He spins his axe dealing 2 HP;
      • Common: Every 10s;
      • Rare: Every 7s;
      • Legendary: Every 5s.

  • Thorns : He deals damage when the players attack him.
      • Common: Deals 1 HP;
      • Rare: Deals 2 HP;
      • Legendary: Deals 3 HP.

  
Enchanted Evoker

Enchantments:

  • Vex Army : He summon randomly a number of vexs. They die after 7 s.
      • Common: Summon 1 vex;
      • Rare: Summons 2 vexes;
      • Legendary: Summons 3 vexes.
  • Fang Forest : He summon randomly fangs in circular range.
      • Common: Range size 2 blocks;
      • Rare: Range size 4 blocks radius;
      • Legendary: Rage size 6 blocks radius.

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