Ender IO Zoo

Ender IO Zoo

968k Downloads

Powered Spawner consumes RF but won't spawn Cows

Sheldor5 opened this issue ยท 4 comments

commented

I have a 9x9 area with a powered spawner (cow) in the center and as soon as there are ~9 cows in this fenced area the spawner will continue consuming energy but won't spawn the cows.

http://imgur.com/WNr33OA

The other blocks are from MineFactory Reloaded (1 Auto-Spawner aside the powered spawner, 1 Grinder, 4 Sewer, Tesseract beneath the powered spawner).

commented

Yes, there is a limit on the number of nearby entities which stops the spawning

commented

Exactly. Entity limit applies, it can be configured in the config file as "poweredSpawnerMaxNearbyEntities". Some additional checks from vanilla may run, too. They can be disabled with "poweredSpawnerUseVanillaSpawChecks" (sic!).

PS: All config values are also available in the ingame configuration GUI. In the main menu select "Mods" or in the pause menu select "Mod Options...", then select Ender IO in the list on the left and click the "Config" button.

commented

Is there a reason it's kept as "SpawChecks" and not fixed to "SpawnChecks"?

commented

This limitation should be mentioned in the wiki.