Ender IO Zoo

Ender IO Zoo

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Custom Grinding Balls Not Using Configured Stats

CyricV opened this issue ยท 5 comments

commented

Upon adding the following code to the SAG Mill config:

<SAGMillRecipes>
    <grindingBalls>
        <grindingBall id="VoidMetalNug" grindingMultiplier="1.5" chanceMultiplier="2.0" powerMultiplier="0.4" durationRF="16000" >
            <itemStack oreDictionary="nuggetVoid" />
        </grindingBall>
    </grindingBalls>
</SAGMillRecipes>

Void Metal Nuggets appear in game as a viable grinding ball and display the appropriate percentages (150 200 60) but do not decay inside the SAG Mill (one is consumed and remains at 100%) and output results are comparable to no grinding ball being present (based on 10*64 Iron Ore sample size). Also there is no change in power consumption between a SAG Mill using Void Metal Nuggets and one using no grinding ball.

commented

Is this on a server?

commented

Single player. I can test on a server tomorrow, however. I'll do a test with just Ender IO and one with Ender IO + Thaumcraft time permitting.

commented

Confirmed in single player with only Ender IO and Thaumcraft.

Ender IO 2.3.0.424_beta
Ender Core 0.2.0.31_beta
Thaumcraft 4.2.3.5

Config Used:

<SAGMillRecipes>
    <grindingBalls>
        <grindingBall id="DarkSteelBall" remove="true" />
        <grindingBall id="DarkSteelBallTellura" grindingMultiplier="1.3" chanceMultiplier="1.5" powerMultiplier="0.7" durationRF="100000" >
            <itemStack oreDictionary="itemDarkGrindingBall" />
        </grindingBall>
        <grindingBall id="VoidMetalNug" grindingMultiplier="1.5" chanceMultiplier="2.0" powerMultiplier="0.4" durationRF="16000" >
            <itemStack oreDictionary="nuggetVoid" />
        </grindingBall>
    </grindingBalls>
</SAGMillRecipes>

Ball-less acts as Default (as it should)
Flint acts as Default (as it should)
Dark Steel Ball acts as Default (Incorrect behavior)
Void Nugget acts as Ball-less (Incorrect behavior)
The first Void Nugget of the stack is consumed by the machine, but never loses durability.

commented

I notice this still has the waiting for feedback tag, is there anything more I can do to test this for you?

commented

got lost between not having enough time and doing the 1.8.9 upgrade...