
Custom Grinding Balls Not Using Configured Stats
CyricV opened this issue ยท 5 comments
Upon adding the following code to the SAG Mill config:
<SAGMillRecipes>
<grindingBalls>
<grindingBall id="VoidMetalNug" grindingMultiplier="1.5" chanceMultiplier="2.0" powerMultiplier="0.4" durationRF="16000" >
<itemStack oreDictionary="nuggetVoid" />
</grindingBall>
</grindingBalls>
</SAGMillRecipes>
Void Metal Nuggets appear in game as a viable grinding ball and display the appropriate percentages (150 200 60) but do not decay inside the SAG Mill (one is consumed and remains at 100%) and output results are comparable to no grinding ball being present (based on 10*64 Iron Ore sample size). Also there is no change in power consumption between a SAG Mill using Void Metal Nuggets and one using no grinding ball.
Single player. I can test on a server tomorrow, however. I'll do a test with just Ender IO and one with Ender IO + Thaumcraft time permitting.
Confirmed in single player with only Ender IO and Thaumcraft.
Ender IO 2.3.0.424_beta
Ender Core 0.2.0.31_beta
Thaumcraft 4.2.3.5
Config Used:
<SAGMillRecipes>
<grindingBalls>
<grindingBall id="DarkSteelBall" remove="true" />
<grindingBall id="DarkSteelBallTellura" grindingMultiplier="1.3" chanceMultiplier="1.5" powerMultiplier="0.7" durationRF="100000" >
<itemStack oreDictionary="itemDarkGrindingBall" />
</grindingBall>
<grindingBall id="VoidMetalNug" grindingMultiplier="1.5" chanceMultiplier="2.0" powerMultiplier="0.4" durationRF="16000" >
<itemStack oreDictionary="nuggetVoid" />
</grindingBall>
</grindingBalls>
</SAGMillRecipes>
Ball-less acts as Default (as it should)
Flint acts as Default (as it should)
Dark Steel Ball acts as Default (Incorrect behavior)
Void Nugget acts as Ball-less (Incorrect behavior)
The first Void Nugget of the stack is consumed by the machine, but never loses durability.
I notice this still has the waiting for feedback tag, is there anything more I can do to test this for you?