
[1.9.4] Suggestions and nitpicking
Xiaminou opened this issue ยท 4 comments
- I found out when using the range button on the attractor obelisk and on the vacuum chest that for the vacuum chest it's a radius, and for the attractor obelisk it's a diameter. Could it be changed so it's either radius or diameter for all machines?
- In the config option you can change the power usage for all machines, except the SAG Mill, has it been forgotten?
- Config option to add custom swords/weapons for Killer Joe like the one for the farm would be nice.
Sorry if any of this has already been addressed, feel free to close the issue.
- I think you are talking about the displayed number (which has always been this way), not the button. Yes, I've seen the difference.
- Some machines are using generic keys to the capacitor. I put that onto my todo list when I was interrupted by the jump to 1.9.
- Noted. Main problem here is the rendering. There is just no way for us to find out how to correctly render any third party item. There are even texture packs out there that break our rendering for those few weapons we support here...
- I am indeed, it's the nitpick part of the suggestions :)
- Good to know, thank you
- Oh I hadn't though about that
@HenryLoenwind on the third one, how did you manage the seamless rendering of most of the connected texture blocks when using facades? aren't you hooking into the render code of the specific mod for this trick?! can't this be done some way with a fake invisible player arm that swings around and do let the mod of the item give the rendering work !? ... seriously would make an awesome effect with some weapons XD (Botania Sword shooting laser beams, thaumcraft sword trying to move away the fake player XD)
You can already use Botania's and Thaumcraft's swords.
Here is an example of Killer Joe using Blood Magic's Bound Blade (doesn't use durability) with Thaumcraft's Arcing IV enchant: https://www.youtube.com/watch?v=WWv-IxylSlI
And,