
(Suggestion) IC2 rubber tree chop mode
catt0 opened this issue ยท 0 comments
Issue Description:
IC2 rubber trees can be planted by the farming station, but are only considered to be a source of resin, cutting them down is not supported. Forestry got around this using different modes, the farming station could differentiate based on the available tool.
I forked the mod and added the functionality, you can view it here. Additionally the saplings are not planted with one block in between, if an axe is present.
Problems I can think of are:
- Behavior of the farming station now depends on the tools, but this is comparable to the cocoa farmer.
- If the axe runs out, the saplings will be replanted in the spaced out layout
- Chopping down the logs gives only rubber wood, instead of additional sap for the logs containing sap holes
- Old farms with an axe start chopping their trees, i.e. you put an axe in out of habit or you share the rubber farm with a standard tree farm
Especially because of the last problem a config option might be needed. Fixing the 3rd problem should be possible, but it would require reimplementing some logic or a change to other parts of the farming code (from what I understood). Maybe not receiving the rubber is a good trade-off for having it chop down the trees.
If this is something to be included in the mod I can send a pull request, with an added config option if so desired.
What happens:
IC2 rubber trees are planted by the farming station and the sap is gathered once grown. The trees are not cut down.
What you expected to happen:
If an axe is present in the farming station, the trees should be cut down instead.
Steps to reproduce:
- Farming station with IC2 rubber saplings and an axe
- Wait for trees to grow
- Trees are not cutdown
Affected Versions (Do not use "latest"):
- EnderIO: 1.7.10-2.3.0.0_master_d2efbd5_beta
- EnderCore: 1.7.10-0.2.0.35_beta
- Minecraft: 1.7.10
- Forge: 10.13.4.1448