Ender IO Zoo

Ender IO Zoo

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Cannot load EnderIO in dev env 1.10.2

p455w0rd opened this issue ยท 4 comments

commented

Issue Description:

Note: If this bug occurs in a modpack, please report this to the modpack author. Otherwise, delete this line and add your description here. If you are using an unreleased version of Ender IO (e.g. for 1.8.9), please don't open an issue for features that have not been announced as "finished" or "working".

What happens:

Try to load EnderIO/EnderCore in dev env in 1.10.2

What you expected to happen:

MC to load

Steps to reproduce:

  1. Download latest EnderIO/EnderCore from CurseForge
  2. Put jars in libs/ directory
  3. Add jars (as libs) to project build path (as I do with JEI, DE, And TiC with no issues)
  4. Launch MC (dev/debug)

Affected Versions (Do not use "latest"):

  • EnderIO: 1.10.2-3.0.1.105_beta
  • EnderCore: 1.10.2-0.4.1.54-beta
  • Minecraft: 1.10.2
  • Forge: 12.18.2092

Your most recent log file where the issue was present:

http://pastebin.com/WTtEnpp1

commented

Check your Ender IO config file, is the key "xpJuiceName" set to an empty string?

commented

no, however I have an xpJuice fluid in my mod..this resolves this, I just do a check if EnderIO is loaded, is so, I don't load my custom xpJuice..thanks

commented

ok, I see what's happening. We're checking for OpenBlocks and register ours when that mod is not loaded. However, when there already is another xp fluid, that registration is ignored. That would be fine, but after that we use the new fluid we created instead of the actually registered one. Ooops.

commented

It'd be great if you try that again with our next build.