Ender IO Zoo

Ender IO Zoo

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[3.0.1.120_beta] Aversion Obelisk still permitting Mek's baby skeletons

xenoflot opened this issue ยท 3 comments

commented

Hi guys,

The problem raised in ticket #3727 is still happening after updating our server a few days ago. I have verified this extensively in the last 48 hrs by working on a large (~radius 260 blocks), flat, circular area. Aversion obelisks are keeping everything else at bay and I'm getting hammered every night by hordes of baby skels.

Thanks!

Affected Versions (Do not use "latest"):

  • EnderIO: 3.0.1.120_beta
  • EnderCore: 1.10.2-0.4.1.56-beta
  • Minecraft: 1.10.2
  • Forge: 12.18.2.2107
  • Mekanism: 1.10.2-9.2.0.292
commented

Please confirm that you are using a Soul Vial with a Baby Skeleton in the Obelisk.

commented

Ah, I see. I figured they would be taken care of with the adult version, as baby zombies are.
All done, thank you very much!

commented

No, they are not. Baby zombies are a variant of zombies, baby skeletons are a new type of mob. We could add special code to treat them as a variant, but I'd rather not add too many special cases for more and more mods into Ender IO. It goes unmaintainable very fast (the Farming Station is a nightmare...).