Ender IO Zoo

Ender IO Zoo

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Charging an item in a Farming Station

jazzpi opened this issue ยท 5 comments

commented

Not an issue, just a question: I have a Tinker's Construct lumber axe with a Flux modifier on it (Basic capacitor bank, so 1 MRF). I put this in a farming station to chop trees, but it runs out of power. I tried putting a wireless charger close to the farming station, but that didn't charge it. Is there any other way to charge the items in the farming station?


Affected Versions (Do not use "latest"):

  • EnderIO: 1.7.10-2.3.0.429_beta
  • EnderCore: 1.7.10-0.2.0.39_beta
  • Minecraft: 1.7.10
  • Forge: 7.10.99.99
  • SkyFactory: 2.5.5
commented

Once it runs out of power it is transferred to the output slots - you can then use a chargeable item filter to put it into a capacitor bank and once it is full (same filter again) put it back into the farm.

EDIT: might be that this feature is only present in 1.10

commented

It would be cool if wireless chargers could charge items in Ender IO machines like the Farming Station, Killer Joe, or Slice n' Splice. On the other hand it would eliminate the one situation where I though "I need that charge filter." Still, potential feature request.

If I remember correctly, I saw a charge option in Extra Utilities's (1) Advanced Filter back when I was playing Sky Factory 2.5. You could try that if the Ender IO version isn't available.

commented

The idea to charge items in other machines besides Killer Joe has been brought up before - and always been declined. Killer Joe is at least a fake player.

The EnderIO chargeable item filter is in 1.7.10 - it works with the Killer Joe.
The question is if the farm will eject empty or broken items already in 1.7.10 or not.

commented

Charging items in inventories is a slippery slope of feature creep. If our charger can charge items in our inventories, why not every inventory in the game? The KJ's weapon gets charged by the wireless charger because A) it is "exposed" to the world and B) the KJ is a player, so it fits the existing rules for the wireless charger.

commented

Additionally, what @MatthiasMann said is correct, in 1.10 there is a way to remove chargeable items from the farming station.