
Random crash on game load - MissingMods screen
robaimes opened this issue · 9 comments
Issue Description:
I'm the dev of DNS Techpack. Reporting an issue a couple of users have had that is extremely odd. Starting the game, on certain instances causes a crash. The main menu should output a message of Error: Missing Mod
or something along those lines. On most instances the pack will load fine, but so far I've had 2 reports of this issue.
This is not 100% reproducible. For some odd reason, the same installation of mods and configs on most machines works. On some however, it causes this crash. Removing EnderIO fixes the issue but is not an ideal fix.
Removing CoreChickenCore
, CodeChickenLib
, EnderStorage
, NEI
and ChickenChunks
brings the main menu error back, saying that Brandon's Core relies on CCL to be installed.
Installing CCL brings the issue in question back.
Affected Versions:
- EnderIO:
1.10.2-3.0.1.137_beta
- EnderCore:
1.10.2-0.4.1.60-beta
- Minecraft: 1.7.10
- Forge:
12.18.2.2151
This issue was not present (as far as I know) with version 3.0.1.136_beta
of EnderIO.
Congratulation on naming those instances exactly the same as a popular Russian cracked launcher.
Next build will do a better check for that, sorry.
they may, but your crash log just used the same directory name by accident
I can see the differences in the log. If you want to check yourself, it's in the authlib used. authlib-1.5.22.jar is the right one
I'm just forwarding their crash logs to here. It runs fine for me and most other players. It was just 2 instanced that had this issue. I'll investigate and get back to you.
Thanks for bringing this to my attention, I neglect to check for cracked launchers as it's not a common occurrence for us.
The directory listing /Instances/
is from ATLauncher. They are using the correct launcher for the modpack download. I don't believe this is a cracked version.
as I said, that crash log is from an installation that is using the same name by accident (and our code doing a check that is a tad too wide). The next build will fix that and only engage for a full name match, not a partial one.