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Ender IO Zoo

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Conduit Facades let light through

Xiaminou opened this issue ยท 13 comments

commented

Issue Description:

Conduit Facades let light through

2016-11-30_20 28 20
2016-11-30_20 28 32


Affected Versions (Do not use "latest"):

  • EnderIO: 3.0.1.138_beta
  • EnderCore: 0.4.1.60-beta
  • Minecraft: 1.10.2
  • Forge: 2135
  • Mods: list.txt
commented

They're painted with Chisel's laboratory blocks that you can see on both sides. Light levels are the same while they're rendered (not hidden). It's most basic facade Ender IO has.

commented

I see you noted "report incomplete", what information do you need?

commented

Mainly three things:

What are the facades painted with? (If they are e.g. painted with "Red Flower", it's expected that light goes through...)

What are the light levels while they are not hidden? (By default, the client world is re-lit when they are hidden so you can see the conduits. And the overlay displays the client light level...)

Which facades are that? (The transparent ones are not completely light tight to allow the Beacon beam through.)

commented

Here, I tested it with a daylight sensor:
2016-12-04_16 28 44
2016-12-04_16 28 52
2016-12-04_16 28 54

commented

Adding onto this. v 1.10.2 3.1.156

This is a dark clear glass painted on a non transparent facade. This renders the facade transparent.

2017-03-01_02 34 22

Apparently, only from above.

2017-03-01_02 40 10

commented

I have an addendum to this bug. It seems to only happen when the facade is the last block you place. I have a 9x9 area divided into two areas vertically, seperated by stone with a stone-painted facade in the middle. If I place the facade last, the light from the bottom area bleeds into the upper area. If I then break a stone block next to the painted facade and replace it, the bleeding stops.

Here's a video

commented

ok, that narrows it down quite a bit, thank you.

So the problem isn't that the facades let light through, but that the re-lighting we have to do after adding the facade data to the block isn't working. (Background: The game first sets the block type ("conduit bundle"), re-lights the area, then allows us to transfer additional data ("facade") from the item to the block.)

commented

I have the same issue. It is really annoying.

commented

@PapiDimmi have you tried the work around suggested by Meryl?

commented

any news on this? Are lightproof facades possible at all? Can this get tagged 1.12.2 too?

commented

@Xiaminou can you open a new issue for the 1.12 version of this problem? Since it is quite different behind the scenes and solving it for 1.12 won't solve it for 1.10

commented
commented

I have tried the workaround and I don't believe it to be true. 25+ unsuccessful attempts.
The video seems only to be addressing the visual appearance of light.

I, like the OP, am using Chisel versions of blocks (the 'Dark Lava Brick' Nether Brick) and regardless of other blocks placed afterward, directly below a facade in the ceiling is daylight; it triggers daylight sensors, etc.

It's light level 14 and mobs don't spawn under my solid-painted basic facade blocks.

Enderio version 3.1.190.