Ender IO Zoo

Ender IO Zoo

962k Downloads

[1.10.2] Redstone conduits not updating through solid blocks

XFactHD opened this issue ยท 8 comments

commented

Issue Description:

Sending a redstone signal through a solid block to disconnect two redstone networks from each other leads to the receiving conduit not updating its on/off state until it is disconnected and reconnected with the wrench. This is not only a graphical glitch.
Example configuration:
2017-02-24_21 12 37

Steps to reproduce:

  1. Place any solid block
  2. Place a redstone conduit on each side, force a connection to the solid block and set one of them to strong signal
  3. Activate the conduit set to strong signal with a lever
  4. Right click the receiving conduit with a wrench on any side but the side pointing towards to solid block, now the conduit will update

Affected Versions:

  • EnderIO: 1.10.2-3.1.171
  • EnderCore: 1.10.2-0.4.1.65-beta
  • Minecraft: 1.10.2
  • Forge: forge-1.10.2-12.18.3.2221
commented

Conduits don't react to redstone notifications from other conduits to avoid endless loops.

commented

Use two different channels and place the connection block somewhere else?

BTW: I haven't closed this ticket because this is something I'd be happy to change if I can find a solution that doesn't re-introduce the bug this is fixing...

commented

I will have to find space for that but yeah, it seems to be the only possibility for now.

commented

That sounds reasonable. Is there any other way to disconnect two networks from each other like that?

commented

Put a redstone repeater in between?

commented

Possible, but I need something disguisable.

commented

Shouldn't there be a way to force the conduit to get a redstone input from a side?

commented

Maybe something like MFR's PRC?