
[1.10.2] Redstone conduits not updating through solid blocks
XFactHD opened this issue ยท 8 comments
Issue Description:
Sending a redstone signal through a solid block to disconnect two redstone networks from each other leads to the receiving conduit not updating its on/off state until it is disconnected and reconnected with the wrench. This is not only a graphical glitch.
Example configuration:
Steps to reproduce:
- Place any solid block
- Place a redstone conduit on each side, force a connection to the solid block and set one of them to strong signal
- Activate the conduit set to strong signal with a lever
- Right click the receiving conduit with a wrench on any side but the side pointing towards to solid block, now the conduit will update
Affected Versions:
- EnderIO: 1.10.2-3.1.171
- EnderCore: 1.10.2-0.4.1.65-beta
- Minecraft: 1.10.2
- Forge: forge-1.10.2-12.18.3.2221
Conduits don't react to redstone notifications from other conduits to avoid endless loops.
Use two different channels and place the connection block somewhere else?
BTW: I haven't closed this ticket because this is something I'd be happy to change if I can find a solution that doesn't re-introduce the bug this is fixing...
I will have to find space for that but yeah, it seems to be the only possibility for now.
That sounds reasonable. Is there any other way to disconnect two networks from each other like that?
Shouldn't there be a way to force the conduit to get a redstone input from a side?