Ender IO Zoo

Ender IO Zoo

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Feature request: Pause conduit

7eggert opened this issue ยท 1 comments

commented

What you expected to happen:

  1. Add a condiut, e.g. an item or a fluid conduit
    -or-
  2. Place a tank / machine (e.g. the vat) next to a fluid conduit
  3. Select the correct settings

What happens:

  • Chests fill with random stuff, spread their contents; from and to channels of different colors
  • Before you even have a chance to change anything or while cycling through the settings, a tank gets filled or extracted from, filling it or the conduit with the wrong liquid.

What's my idea 1:

  • A conduit clamp
  • adds to a conduit bundle like adding a conduit
  • looks like a small block around the center of the conduit
  • Clamped conduits don't interact with anything but other conduits (it does not separate the conduit network)
  • Crafting: 1 Conduit binder, 1 Wool (bonus idea: Colors ...)
  • Removing: Behaves like a conduit; Yeta wrench mode

What's my idea 2:

Have a way to change conduit settings that would be available if there was a machine - before actually placing it. (Also helps while splitting/reconnecting conduits in confined spaces)

commented

Thank you for your suggestion, but we manage suggestions on http://ideas.theideawall.com/EnderIO

This ticket will be closed because we want the list of open tickets to reflect known issues.