
Graphic Glitch with Facades and Machines while using a shader
InvicTech opened this issue ยท 10 comments
Issue Description:
Bugged textures for machines and facades
What happens:
The machines and facades become reflective and scattered with fine lines of shadow, while using a shader. Seems to be dependent on the time of day.
What you expected to happen:
Just render it like the rest
Steps to reproduce:
- Select Seus v11 or Sildurs Extreme Shader with or without volumetric lighting
- And see for yourself
Affected Versions (Do not use "latest"):
- EnderIO: 1.10.2-2.3.1.193
- EnderCore: 1.10.2-0.4.1.66-beta
- Minecraft: 1.10.2
- Forge: 12.18.3.2422
- Using a NVIDIA GTX 1070
Your most recent log file where the issue was present:
The Game doesn't crash so I figured that the log wouldn't help much...
No idea what's happening there. Our machines are normal json models, we do not mess with the rendering.
- The issue with TE had completely different artifacts (z-fighting)
- There are no IO-overlays in the pictures above. Also, the artifacts follow the bodies of the machines and are not in the plane of the overlays
- the overlays are just a normal part of the json model, too. They are not rendered on the same plane as the bodies of the machines.
The same thing happens in TE, caused by disabled overlays for input/output. Would it be possible and worth it to add an option to disable all overlays?
I tried to make a similar fix like in the link by making all of the overlay textures transparent, but I wasen't able to get it to work... Although I don't really understand what the TE fix actually does.
Our machines are normal json models, we do not mess with the rendering.
still true...
What could be different in the EnderIO json models, compared to e.g. TE models, that would cause a shader to render like this?
By the way, I noticed some Extra Utilities 2 1.5.2 machines causes the same rendering issue.
Has this issue been analysed since @InvicTech originally posted it?
Here are 2 more screenshots of EnderIO 1.10.2-3.1.183 with Sildurs Vibrant Shaders 1.21 High (all types, Lite to Extreme, produce the same effect).
Conduit facades:
Painting machine and Stirling generator:
@legslikecinderella
If I were you, I'd just move onto 1.12.2. More or less all mods were updated for this version and work much better. And the render issues also stopped occurring in my case ;D