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Ender IO Zoo

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Fluid Conduit crash with Immersive Engineering Pipe - MC 1.12 - EnderIO-1.12.2-5.0.25

JennyLeeP opened this issue ยท 1 comments

commented

Issue Description:

EnderIO-1.12.2-5.0.25
ImmersiveEngineering-0.12-82

Client crashes , server remains up.

crash-2018-06-09_17.27.05-client.txt
Related issue on Immersive Engineering:
The URL goes into the field that states "url" the display text into the other one

What happens:

Client crashes when placing an Immersive Engineering Fluid Pipe next to an EnderIO pressurized fluid conduit.

What you expected to happen:

I expected the 2 pipes/conduits to attempt to connect to each other. Granted they likely do not work that way. Though I would imagine the rendering would work. Was working on a decorative project.

Steps to reproduce:

  1. Place Pressurized fluid conduit down
  2. Place IE: fluid pipe next to it.
  3. Crash
    ...

Affected Versions (Do not use "latest"):

  • EnderIO: EnderIO-1.12.2-5.0.25
  • EnderCore: EnderCore-1.12.2-0.5.30
  • Minecraft: 1.12.2
  • Forge: forge-14.23.4.2705

Your most recent log file where the issue was present:

crash-2018-06-09_17.27.05-client.txt

*** Fixed by removing both blocks in region file using NBTExplorer.

commented

(cc from the other ticket)

Yes, there is a reason...:

image

At least for why the conduits responding to hasCap() on the client. The getCap() call was probably an oversight---although I don't expect any of our caps to actually work on the client.

@EpicSquid I'd propose to report the orginal issue as bug to RS and revert that change after they fix it.