
Fluid Conduit crash with Immersive Engineering Pipe - MC 1.12 - EnderIO-1.12.2-5.0.25
JennyLeeP opened this issue ยท 1 comments
Issue Description:
EnderIO-1.12.2-5.0.25
ImmersiveEngineering-0.12-82
Client crashes , server remains up.
crash-2018-06-09_17.27.05-client.txt
Related issue on Immersive Engineering:
The URL goes into the field that states "url" the display text into the other one
What happens:
Client crashes when placing an Immersive Engineering Fluid Pipe next to an EnderIO pressurized fluid conduit.
What you expected to happen:
I expected the 2 pipes/conduits to attempt to connect to each other. Granted they likely do not work that way. Though I would imagine the rendering would work. Was working on a decorative project.
Steps to reproduce:
- Place Pressurized fluid conduit down
- Place IE: fluid pipe next to it.
- Crash
...
Affected Versions (Do not use "latest"):
- EnderIO: EnderIO-1.12.2-5.0.25
- EnderCore: EnderCore-1.12.2-0.5.30
- Minecraft: 1.12.2
- Forge: forge-14.23.4.2705
Your most recent log file where the issue was present:
crash-2018-06-09_17.27.05-client.txt
*** Fixed by removing both blocks in region file using NBTExplorer.
(cc from the other ticket)
Yes, there is a reason...:
At least for why the conduits responding to hasCap() on the client. The getCap() call was probably an oversight---although I don't expect any of our caps to actually work on the client.
@EpicSquid I'd propose to report the orginal issue as bug to RS and revert that change after they fix it.