
Capabilities using AttachCapabilitiesEvent
LatvianModder opened this issue ยท 3 comments
Seems like it could easily be done with hasCapablity()/getCapability() for both items and tile entities. Isn't really a problem for TileEntities, but new ItemStack instances are created constantly, especially when there is AE/RS system.
Some places where its used:
- DS Items
- TEs
- Other Items
- Old plugable cap infrastructure
I actually plan on doing this, the current state is a side-effect of us supporting 3 different energy systems in the past.