
Crash setting loadCoreRecipes to false
tgstyle opened this issue ยท 4 comments
Issue Description:
Setting the mod to not load the core recipes causes a crash
What happens:
Game dies
What you expected to happen:
Game lives
Steps to reproduce:
- Edit the EnderIO.cfg and set B:loadCoreRecipes=false
- Launch Game
...
Affected Versions (Do not use "latest"):
- EnderIO: 5.0.29
- EnderCore: 0.5.35
- Minecraft: 1.12.2
- Forge: 2739
Your most recent log file where the issue was present:
https://gist.github.com/tgstyle/8907715a715d08e5ae03a212efc5d9f6
Telling the game you will provide custom recipes and then not doing so will make the game mad.
Yeah I figured that after I reported this. However for testing I moved in the default xml files, and it breaks because it is not loading the alias file. How can we use aliases? Does it load a specific file first?
The core files are loaded in a specific order, when using the same file sin the user folder, the loading order is random. We recently fixed the loading to load aliases from all files before the recipes (mostly to allow user files to override the core aliases), that fixes this issue, too.
Expect a new release with this feature some time in the next week.