Ender IO Zoo

Ender IO Zoo

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Conduits don't rotate correctly when being placed in a Recurrent Complex structure

lendrick opened this issue ยท 2 comments

commented

Issue Description:

Conduits don't rotate properly when used in Recurrent Complex structures.

What happens:

When Recurrent Complex generates a structure that contains Ender I/O conduits, if the structure is rotated at all, the conduits don't rotate with the structure, so they end up all disconnected from one another. I believe machines don't rotate either, although I was paying more attention to conduits when I verified this.

What you expected to happen:

Conduits should rotate and connect properly.

Steps to reproduce:

  1. Install Recurrent Complex and Ender I/O on a vanilla forge setup.
  2. Create a Recurrent Complex structure that contains conduits connected to machines, making sure to enable rotation. Set the structure to active. (I don't have the structure with me on this PC, but I can upload it when I get home).
  3. Fly around in creative mode until you see the structure generated, and note that if it's rotated, the conduits are messed up.
    ...

Affected Versions (Do not use "latest"):

  • EnderIO: 5.1.52
  • EnderCore:
  • Minecraft: 1.12.2
  • Forge: Not sure.
  • SpongeForge? no
  • Optifine? no
  • Single Player and/or Server? Single player, have not tested on server

Your most recent log file where the issue was present:

No error messages are being generated for this issue.

commented

not EnderIO's fault pls contact mod dev of recurrent complex for the issue on it

commented

PS: Feel free to have the recurrent complex author contact us (me) to talk about they are trying to rotate our blocks.