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Ender IO Zoo

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[1.12.2] Fluid conduits disconnect from Tconstruct Tinker Tank

ghostbuster3210 opened this issue ยท 2 comments

commented

Issue Description:

Fluid conduits and Pressurized fluid conduits will disconnect from the tinker tank, as if not identifying it as a valid container. i've only noticed this happening when exiting and re-entering a world. The pipe will re-connect if it is updated, such as placing/breaking a block next to it, or pressing a button infront of it.

What happens:

Trying to connect fluid conduits to a tinker tank, some conduits will disconnect upon leaving and re-entering the singleplayer world, while others seem to work just fine, with no real indication as to what is causing it.

What you expected to happen:

I expect the pipes to stay connected.

Steps to reproduce:

1.create a tinker tank?
2.hook up some conduits to it
3.exit and enter the world
...


Affected Versions (Do not use "latest"):

  • EnderIO:5.1.55
  • EnderCore:0.5.73
  • Minecraft:1.12.2
  • Forge:1.12.2-14.23.5.2847
  • SpongeForge? no
  • Optifine? yes
  • Single Player

Your most recent log file where the issue was present:

https://gist.github.com/ghostbuster3210/4abc48c18008d5f0fd05029b5a677ffe

Below are images of conduits on the tinker tank, displaying the randomness of whether they will connect or not. Before exiting the world and re-entering, all conduits in the image were connected to the tank and would work without issue.

Image 1
Image 2

commented

Known bug in Tinkers. Their (multi)blocks change their connectability without telling their neighbors about.

commented

Easy ingame fix is to cause a block update to the connection (like placing a block next to it).
Not a permanent fix, unless you can cause an automated block update everytime the server (re)starts.