Ender IO Zoo

Ender IO Zoo

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farm station bug?

runescapejon opened this issue ยท 10 comments

commented

Issue Description:

Delete this line after reading it: If this bug occurs in a modpack, please report this to the modpack author first. If you are using an unreleased version of Ender IO (a.k.a development/nightly version), please don't open an issue for features that have not been announced as "finished" or "working". Expect to be ignored if you ignore this template.

What happens:

I had ran into an issue. It's basically you place down and power the farm station. Then you use another mod called "Thaumic Additions: reconstructed" and it has seeds but with all the same ID (thaumadditions:vis_seeds) but with different NBT
You then place an certain seed within the mod into the farming station gui. The farming station begin to plants all seeds regardless of the NBT data

What you expected to happen:

A simple fix that farming station will listen out for any changes to the nbt not just ID/meta

Steps to reproduce:

  1. Setup a basic farm station, I'd used for power the creative capactior. Also, used Octadic capacitor and any hoe
  2. Select one Vis Seeds, I'd used Ignis Vis Seeds
  3. put the seed you'll selected into the farm station gui
  4. You can check what actually farm and you'll see it's not the seed you'll selected but all seeds within the mod

GIF: https://gyazo.com/614387ef6045b79610aa4dd6afa18f2f
here in the gif I had middle click the farmed seeds showing you that it's not the seed that i put
...


Affected Versions (Do not use "latest"):

  • EnderIO: 1.12.2-5.1.55
  • EnderCore: 1.12.2-0.5.75
  • Minecraft: 1.12.2
  • Forge: 14.23.5.2854
  • SpongeForge? no
  • Optifine? no
  • Single Player and/or Server? both

Your most recent log file where the issue was present:

[pastebin/gist/etc link here]

commented

Is there a way to blacklist the seeds from being put into the farm station?

commented

If they are registered as IPlantable (And they are) the farming station will allow them into the gui. There is no way to blacklist seeds independently and at this time no plans to add a blacklist. IPlantable exists for cross mod compatibility.

commented

Yeah it didn't work I'd used this https://ci.tterrag.com/job/EnderIO-Modules/job/EnderIO-Hourly/1182/
EnderIO-1.12.2-5.1.1182-nightly.jar

commented
commented

this ^ may or may not work

commented

He put "item:thaumadditions:vis_seeds" that the item id right, but in game it's

"thaumadditions:vis_seeds" without the item:

commented

I don't see the difference

commented

Please try again with EnderCore 0.5.76.

(The isValid() check on the item container did not compensate for being called during registry events.)

commented

Yes it work very good! Thank you