
[Bug]: ID's not actually being extended?
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Modpack (Optional)
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Description
I've noticed that after adding some more mods to my pack, my entire client crashes and the error log cites that I've exceeded the maximum ID range at 8920. After disabling some magic mods and Advent of Ascension, the pack loads up just fine. But shouldn't the mod prevent the ID range from being exceeded so easily? What ID range am I capping out on exactly? Thanks