Issues
- 1
Dimension Blacklist
#123 opened by mahjerion - 4
Invalid entity rotation: NaN, discarding.
#122 opened by Minedoll - 4
Enhanced Ai (enhancedai) has failed to load correctly
#121 opened by Cohzey - 0
WTF Boom angry creeper
#120 opened by Insane96 - 2
Crash on startup
#119 opened by festro - 5
Spiders Can hit players through blocks (nyf's spiders)
#118 opened by Voltem0 - 5
Digger Zombies bypasss FTB Chunk claims
#117 opened by Saereth - 1
Make the bell show up all engaged raiders
#116 opened by betterworld-sjq - 4
witch crash 1.20.1
#115 opened by kaairu - 0
Let mobs jump blocks to reach the target
#114 opened by DonorKrovi - 1
Add melee AI to pillagers
#113 opened by betterworld-sjq - 0
Fisher zombies can steal items from inventory
#112 opened by Insane96 - 0
Some ideas for witches and blindness
#111 opened by betterworld-sjq - 2
Village AI
#110 opened by DonorKrovi - 4
Bug
#109 opened by Willem07 - 6
Nether dimension freezing.
#108 opened by BiakCeu - 0
Mobs flee from Warden
#107 opened by Insane96 - 1
a way to disable mobs not riding boats and minecarts
#106 opened by yaffff - 1
game crashing upon creating block black list for miners
#105 opened by corplee - 1
Zombie miner block blacklist in config
#104 opened by Joehoe1823 - 0
Attack speed based melee mobs attack
#103 opened by Insane96 - 0
Creepers in a confined space should blow up
#102 opened by Insane96 - 5
Enhanced AI causes an Autumnity Turkey insurrection
#101 opened by Darkmega18 - 4
(Suggestion) Server-Side Only Option
#100 opened by Fundryi - 0
Drowning Drowneds
#99 opened by Insane96 - 1
Enhanced AI cannot has issues related to the config file.
#98 opened by Zebrahawk - 6
Use KubeJS to edit NBT before spawn does not allow for changing the range of skeletons
#97 opened by Lightfox-Lowell - 0
Random mob ideas
#96 opened by Insane96 - 3
ticking witch?
#95 opened by kaairu - 2
[1.19.2] Editing the config to disable xray and follow range modifications doesn't work
#94 opened by BugmanBugman - 1
[1.18.2] Rotten Creature's Undead Miner cannot be set as a Digger
#93 opened by Reshy - 7
Suggestion: Wither Skeleton improvments
#92 opened by CTH999 - 3
Suggestion: Melee Skeletons
#91 opened by CTH999 - 4
Suggestion: Ability to controll probability of enchantment and other things based on stats
#90 opened by CTH999 - 3
Suggestion: Zombies can dig bellow sea level, and drowned can dig
#89 opened by CTH999 - 5
The monster can see the player in the Invisibility state
#88 opened by Dr-WeiAL - 4
Mob Ideas
#87 opened by RedRegion - 2
Creeper Crash
#86 opened by Dr-WeiAL - 7
[BUG 1.16.5] Digger zombie cannot dig hand breakable blocks that require no tool when "proper tool only" set to true
#85 opened by Kaleidio - 7
[CRASH 1.16.5] Null Pointer Exception with zombie digging fillTargetBlocks
#84 opened by Kaleidio - 4
[BUG]expection caught during firing event:accessing LegacyRandomSource from multiple thread
#83 opened by Goldgom - 1
Iron golems should have innate damage resistance and fire resistance
#82 opened by Insane96 - 0
Make entities randomly ride spiders
#81 opened by Insane96 - 0
Make skeletons with a weapon in the offhand, switch to that when the target is near
#80 opened by Insane96 - 2
EnhancedAI Creepers Crashing the Game with Immersive Engineering Revolver
#79 opened by Mathead253 - 1
[Suggestion] Additional AI Options for Mobs Forcefully Equipped With Gear
#78 opened by ZilverLazarus - 0
Spiders throwing webs should work like MC Dungeons ones
#77 opened by Insane96 - 4
Found Incompatibilities
#76 opened by Nagasena12 - 3
[Crash] Incompatibility with Roadrunner Entity Tracking mixins when an ender pearl zombie decides to mount a boat
#75 opened by Kaleidio - 1
Mobs should be able to use more weapons
#74 opened by kristibektashi