Entity Culling

Entity Culling

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[1.16.5] 32MB RAM doesn't seem to be enough

NielsPilgaard opened this issue ยท 8 comments

commented

Describe the bug
Out of RAM crash.

To Reproduce
Steps to reproduce the behavior:

  1. Add Entity Culling to a large modpack, such as Enigmatica 6
  2. Join a world
  3. Move around a bit for about 5 minutes (seems a bit random)
  4. Crash

Expected behavior
No crash

Versions
Entity Culling: EntityCulling-1.16.5-2.0.6
Forge: 1.16.5-36.1.0
Minecraft: 1.16.5

Other
Crash report (upload as a file): No crash report generated, had to kill the process
Latest log (upload as a file): latest.log Last line
Singleplayer/Multiplayer: SP
Other mods (that are necessary to produce the bug): None in particular, just enough to increase RAM load I think
Other mods (that are also installed): https://github.com/NillerMedDild/Enigmatica6/blob/master/MODLIST.md

commented

Why do you tthink this is a Bug of entity culling?

commented

Well it started when I added Entity Culling and stopped when I removed it :P
Edit: And the duration before it happens increased when I increased the RAM allocation to 32 in the config.

commented

I don't see why this should be a bug in Entity Culling. It's just an OUT_OF_MEMORY error. What GPU are you using?

commented

NVIDIA GeForce GTX 1060

commented

A similar thing happens to me when using the mod, was reproducible by quickly loading a large number of chunks ie. changing render distance from 2 to 8, going through a portal, going fast etc. It caused my game to jump from its ~4GB of allocated ram to 12GB which would then freeze and crash the game. It began upon adding the mod and no longer happened after removing it. It was fairly inconsistent though so if it pops back up I'll update this.

commented

Which version where you using?

commented

Unsure the exact version because I deleted it while trying to fix it, was a 1.16 version a few versions back. Will see if a newer version fixes it.

commented

Should be fixed in v1.16.5-2.1.1