Entity Culling

Entity Culling

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[Issue] Render issue with Sync

gatoborrachon opened this issue ยท 12 comments

commented

Describe the bug
The chambers from Sync mod are badly rendered, the glass is the only thing rendered.

To Reproduce
Steps to reproduce the behavior:

  1. Install Sync and Entity Culling
  2. Place any Sync chamber
  3. See error

Expected behavior
you will see how it is badly rendered

Screenshots
Without EntityCulling
2020-12-15_13 21 10

With Entity Culling 2.0.0
2020-12-15_14 27 01

Versions
Entity Culling: 2.0.0
Forge: 14.23.5.2854
Minecraft: 1.12.2
Sync: 7.1.0

Other
Latest log (upload as a file):
2020-12-15-4.log

Singleplayer
Other mods (Sync):

commented

I'm unable to reproduce the issue with only entity culling and sync. Please check what mods are needed to reproduce the issue.
nvm, I will look into it.

commented

you can see the issue? or you mean that you will look into the log and see which mods i have? i have like 200+ so if you want i can do a binary search

commented

I can reproduce the issue with only entity culling and sync

commented

ok

commented

It's an issue on their end. I will open an issue on their side but I don't think there will be an update.

commented

yeah, Ichun will never fix it, anyways thanks, i will keep using 1.0.3

commented

mmm, is there a way to blacklist tile entities right? let me try it

commented

Entity Culling changes the way minecraft iterates over the render chunks and checks wether or not to render an entity/tile entity. That means there can't be a blacklist because the vanilla code is never called.
(the blacklist in the config is there to blacklist entities from the skipHiddenTileEntityRendering feature)

commented

oh, ok.
well, the last thing i can say, you know how to fix this inside Sync? i don't know much about coding, but at least i can build a dev environment with the mod, the issue here is that i have no idea what to change, and how do it, but you know which changes do? i know everything has a license, but i will just it for personal use

commented

Wanted to tell you about that right now.
It should be enough to change 1 file:
Sync/src/main/java/me/ichun/mods/sync/client/render/TileRendererDualVertical.java

In there just replace every BlockDualVertical.renderPass with MinecraftForgeClient.getRenderPass()
And add import net.minecraftforge.client.MinecraftForgeClient; to the imports at the top of the file.

commented

many many thanks, really, i will try it right now and report it to you.

commented

sorry for taking much, yeah it worked, i'm going to open a pull request, just for formality