Entity Culling

Entity Culling

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[Possible mod conflicts] Pipez forgetting connection to mekanism multi-structure tanks

jarquafelmu opened this issue ยท 1 comments

commented

Issue is reported here:
henkelmax/pipez#50

It's my belief that entity culling might be involved because this only happens when I am not looking at the connections

commented

So the bug you are reporting is not only a visual bug, right?
If that is the case then Entity Culling has nothing to do with this as Entity Culling only changes rendering and not the behavior of blocks/tile entities/entities/etc.