Entity Culling

Entity Culling

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Ancient Warfare 2 gates/drawbridges do not render if the bottom is not on-screen

bluejello42 opened this issue ยท 1 comments

commented

Describe the bug
Ancient warfare gates/drawbridges do not render if the bottom bottom row is not on-screen (specifically the one block on the bottom that has a NBT tag "render")

I suspect this is going to be on AW to fix, the block with the render tag is "ancientwarfarestructure:gate_proxy_tile", which makes up the gate/drawbridge, setting the render tag to 1 on any block in the gate/drawbridge causes the full thing to render if that block is on-screen.

this issue occurs even if "skipHiddenEntityRendering" and "SkipHiddenTileEntityRendering" is set to false, and trying various tags for tile entities or entitie blacklists have not worked (ancientwarfarestructure:aw_gate, ancientwarfarestructure:gate_proxy_tile)

To Reproduce
Steps to reproduce the behavior:

  1. place a AW gate/drawbridge
  2. Look at the gate/drawbridge, then look up

Expected behavior
The gate/drawbridge stays rendered

Screenshots
with bottom row in view
image_2021-11-14_120503
without
image_2021-11-14_120524

Versions
Entity Culling: 4.1.5
Forge: 14.23.5.2855
Minecraft: 1.12

Other
Other mods (that are necessary to produce the bug): Ancient warfare 2

commented

Fixed in v1.12.2-4.2.1