Entity Culling

Entity Culling

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[1.12.2] Some flickering

TheSnowyChickens opened this issue ยท 6 comments

commented

Hello,
as you told me on Curse, here is now the Git issue. :)

Describe the bug
Some overlays, like EIO travel anchors, starts to flicker.

To Reproduce
Steps to reproduce the behavior:

  1. Place some travel anchors
  2. look at the travel anchors through some walls

Expected behavior
A clean view.

Video
https://drive.google.com/file/d/1qA4mUoouDjNMil744o7K0k0KRVc4Wd_x/view?usp=sharing

Versions
Entity Culling: 4.2.5
Forge: 2860
Minecraft: 1.12.2

Other
Singleplayer/Multiplayer: Multiplayer

Other mods (that are necessary to produce the bug): I have Optifine, but Optifine caused no problems with EC with v4.1.5.

Other mods (that are also installed): I don't think any of these mods can cause the issue, because they all worked fine with v4.1.5.
grafik

commented

You can use the ingame config gui.

commented

Ah okay.
Next question: is a game restart required ? (1.12.2 modpacks are so slow in loading, asking you is faster :D )
and
can I disabled a whole mod like Hats ?

Okay, I added "travel_anchor", but sadly no better result.

commented

Have you tried adding the EIO travel anchors to the skipHiddenEntityRenderingBlacklist config option?

commented

No, but I can do this now. :D
(thx for the tip)

How is the format for the bracket ?
<"enderio:travel_anchor"> or < enderio:travel_anchor > and with or without , or ; after the name ?

commented

The registry name of the travel anchor is enderio:tile_travel_anchor.

No you can only disable specifc entities or tile entities.

commented

Please add enderio:tile_travel_anchor into default blacklist, because it took me about 20 days to found a problem ๐Ÿ˜