EntityCulling really hates Colossal Chests's and SimpleStorageNetwork's blocks.
MagmaBro123 opened this issue ยท 10 comments
Describe the bug
Apparently Simple Storage Networks cables (And probably other blocks) and Colossal Chest structures are really hated by Entity Culling and will blink in/out of existence when moving around them.
To Reproduce
Steps to reproduce the behavior:
Install SimpleStorageNetworks and Colossal Chests, build the required structures both mods use, and observe the tile entities from them flashing in and out of existence when moving around them.
Screenshots/Videos
I'm not a YouTuber. I can give a screenshot, but that's the best I can do.
Versions
Entity Culling: 5.2.0.
Forge: 2860.
Minecraft: 1.12.2.
Other mods (necessary to reproduce the bug):
I'm making a modpack, but this can be done even without any other mods present besides the 2 listed above.
Log File
No logs related to this occur. If you really need one though, then let me know.
I'm unable to reproduce this issue. Can you please recreate the screenshots with the debugRenderBoxes
config option enabled?
Sure. Also occurs with Betweenlands arrows and rowboats. Though, game keeps crashing with some Chunk error too. Mainly caused by the MixinBootstrap mod this mod uses. All were taken with the debug option enabled.
Though, game keeps crashing with some Chunk error too. Mainly caused by the MixinBootstrap mod this mod uses.
Well this is important information. Please tell something like this immeditely next time.
Anyway this more and more looks like some mod incompatibility but not between the mentioned mods. So please try to reproduce the bug with as few mods as possible.
Can you test this build?
#56 (comment)
Weedwood boats are working fine for me. I would need a video of the issue with debugRenderBoxes
enabled. Otherwise I can't really work on a fix (if there is anything to fix).
Ah.
Well, apart from this minor issue, this is pretty much fixed. Just waiting on an updated file from Curse.