Entity Culling

Entity Culling

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[1.12.2] NullPointerException when accessing visibility buffer

Sereath opened this issue · 9 comments

commented

Describe the bug
Client crashing within minutes of joining the world.

To Reproduce

  1. Update from 6.1.0 to 6.2.1

Screenshots/Videos

The game changes to the main menu background when crashing. It doesn't even notify me about the crash, it simply freezes.
crashscreen

Versions
Entity Culling: 6.2.1
Forge: 2860
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug):
https://www.curseforge.com/minecraft/modpacks/srp-qz/files/3921007

Log File
https://mclo.gs/bYOJNOH

Crash logs:

1st
https://mclo.gs/XgEVwRn

2nd
https://mclo.gs/j9f7h30

However, after those first 2 it's now blaming Xaero:
https://mclo.gs/jYu9epI
https://mclo.gs/nMfGuUU

Which is odd because the only mods I recently updated were Entity Culling, RenderLib and FancyMenu

After downgrading from 6.2.1 to 6.1.0
and the library, from 1.1.2 to 1.1.1
I'm no longer crashing and it has been over 30 mins.

Another thing, none of the other players (two of them) in this server have crashed with this update. Both have Nvidia cards while I have an AMD card.

Edit:
Shortly after this one of them also crashed.

Specs:
Ryzen 7 3700X
RX 580
W10

commented

Please update RenderLib to v1.12.2-1.1.3 and set the enableGLDebug config option from RenderLib to true. Then try to reproduce the issue and upload the log file (for example https://gist.github.com/).

commented
commented

Or black screen.
[...]
crash-2022-08-09_12.39.04-client.txt

This is not related to this issue

commented

Have you used the ingame config gui to enable the enableGLDebug option? Because you have to restart the game after changing that config option.

commented

I did it when it was closed

commented

Did it again by using the gui ingame and restarting. Instead of editing the cfg file when closed:

latest.log
https://gist.github.com/Sereath/075059ec78d9963ba4ddaa16e2bea381

crash
https://gist.github.com/Sereath/18478d4ef9d262549814624016f9d332

commented

I have reported the Xaeros Map crashes to the dev. However, my initial crashes didn't point to Xaeros as the culprit as shown above. And I haven't been able to replicate those initial crashes ever since, its very weird.

commented

Should be fixed in v1.12.2-6.2.2