[1.12.2] NullPointerException when accessing visibility buffer
Sereath opened this issue · 9 comments
Describe the bug
Client crashing within minutes of joining the world.
To Reproduce
- Update from 6.1.0 to 6.2.1
Screenshots/Videos
The game changes to the main menu background when crashing. It doesn't even notify me about the crash, it simply freezes.
Versions
Entity Culling: 6.2.1
Forge: 2860
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug):
https://www.curseforge.com/minecraft/modpacks/srp-qz/files/3921007
Log File
https://mclo.gs/bYOJNOH
Crash logs:
However, after those first 2 it's now blaming Xaero:
https://mclo.gs/jYu9epI
https://mclo.gs/nMfGuUU
Which is odd because the only mods I recently updated were Entity Culling, RenderLib and FancyMenu
After downgrading from 6.2.1 to 6.1.0
and the library, from 1.1.2 to 1.1.1
I'm no longer crashing and it has been over 30 mins.
Another thing, none of the other players (two of them) in this server have crashed with this update. Both have Nvidia cards while I have an AMD card.
Edit:
Shortly after this one of them also crashed.
Specs:
Ryzen 7 3700X
RX 580
W10
Please update RenderLib to v1.12.2-1.1.3 and set the enableGLDebug
config option from RenderLib to true. Then try to reproduce the issue and upload the log file (for example https://gist.github.com/).
Or black screen.
crash-2022-08-09_12.39.04-client.txt
Or black screen.
[...]
crash-2022-08-09_12.39.04-client.txt
This is not related to this issue
Have you used the ingame config gui to enable the enableGLDebug
option? Because you have to restart the game after changing that config option.
Did it again by using the gui ingame and restarting. Instead of editing the cfg file when closed:
latest.log
https://gist.github.com/Sereath/075059ec78d9963ba4ddaa16e2bea381
crash
https://gist.github.com/Sereath/18478d4ef9d262549814624016f9d332
I have reported the Xaeros Map crashes to the dev. However, my initial crashes didn't point to Xaeros as the culprit as shown above. And I haven't been able to replicate those initial crashes ever since, its very weird.