Entity Culling

Entity Culling

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Lower fps on newer entity culling 6.0.2+

reddvilzz opened this issue ยท 15 comments

commented

Getting lower fps when updating to any version of Entity Culling greater than 6.0.2.
On 6.0.2 I can get with shaders stable on 70 - 60 fps, when using version newer than 6.0.2 my fps will dropped to 45 - 55 fps.

Tested back and forth between 6.0.2 and 6.2.2.

Versions
Entity Culling: 6.0.2+
Forge: 14.23.5.2860
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug):

Hardware
CPU: Ryzen 5 3600X
RAM: 32GB
GPU: 1070Ti
VRAM: 8GB

commented

Disable OpenglBasedCulling in entity culling

commented

Disable OpenglBasedCulling in entity culling

Okay that helps increase the fps, but how's that works?
If I read on Nvidia my GPU supports openGL until version 4.6

commented

I don't know but this option decrease fps

commented

Strangely enough with version 6.0.2 with the OpenglBasedCulling enabled the fps is still different than using the newer version.

But disabling OpenglBasedCulling, on both older and newer version now give the same increase fps.

commented

Disable OpenglBasedCulling in entity culling

Please don't say such things if you don't know what you are talking about.


About OpenGL based culling:
OpenGL based culling is explained on the curseforge page. It has a far better accuracy than raytrace based culling but requires some GPU time for it's calculations.

Anyway the OpenGL culling implementation of 6.2.+ should be faster than the OpenGL culling implementation of 6.0.+.
I will do some test with shaders later on and maybe also release an update which allows you to measure the overhead yourself.

commented

lol , on all my graphic card fps lower

commented

Disable OpenglBasedCulling in entity culling

Please don't say such things if you don't know what you are talking about.

About OpenGL based culling: OpenGL based culling is explained on the curseforge page. It has a far better accuracy than raytrace based culling but requires some GPU time for it's calculations.

Anyway the OpenGL culling implementation of 6.2.+ should be faster than the implementation of 6.0.+. I will do some test with shaders later on and maybe also release an update which allows you to measure the overhead yourself.

Actually I noticed the issue before even when I'm not using shaders but with the same steps.

commented

lol , on all my graphic card fps lower

Actually I noticed the issue before even when I'm not using shaders but with the same steps.

Please explain thoroughly what you mean.
What configs did you change? Are you playing using shaders? What EntityCulling/RenderLib version are you using? Is this only noticable with other mods or in a modpack?

Otherwise I'm unable to make use of your findings as there are too many factors that can influence the result.

commented

lol , on all my graphic card fps lower

Actually I noticed the issue before even when I'm not using shaders but with the same steps.

Please explain thoroughly what you mean. What configs did you change? Are you playing using shaders? What EntityCulling/RenderLib version are you using? Is this only noticable with other mods or in a modpack?

Otherwise I'm unable to make use of your findings as there are too many factors that can influence the result.

Here is my config the changes I made was disabling OpenglBasedCulling.

At first I was using EntityCulling version 6.0.2 with and without shaders, when I update the mod to 6.2.2 my fps dropped by 10 - 20, and I'm using the mod on a Modpack. Disabling OpenglBasedCulling brings my fps back to normal as when I'm using 6.0.2.

commented

There was a bug in EntityCulling/RenderLib which causes entities to not be culled when using shaders. In RenderLib 1.12.2-1.1.7 this is fixed.

If you think that there still is a difference compared to old versions then please be sure that your testing is accurate (For example moving a few blocks or looking in a slightly different direction can already affect the results. Or background programs can also be a factor) and send your results as a table.

For example like this:

EntityCulling openGlBasedCulling Shaders FPS
6.0.2 true false 253
commented

Okay 1.1.7 RenderLib fix my fps so far, the fps are slightly better when enabling openGlBasedCulling

commented
EntityCulling openGlBasedCulling Shaders FPS
6.2.3 true false 275
6.2.3 false false 369
6.0.2 true false 278
6.0.2 false false 343
5.3.3 true false 378
5.3.3 false false 385

(Using NVIDIA GeForce RTX 2060 SUPER)

commented
EntityCulling openGlBasedCulling Shaders FPS
6.2.4 true false 369
6.2.4 false false 373

I'd say so :)

commented

Please test if EntityCulling 1.12.2-6.2.4 fixes this issue.

commented

Thanks, will close this now.