Entity culling no working in Create mod
GitJhopa opened this issue ยท 10 comments
They are excluded to prevent visual bugs. Also that looks like more than 64 blocks away, where normal block entities are not rendered by vanilla and this mod stops checking. Might be that Create switched to using flywheel more, bypassing all the culling logic entirely too. Not a bug.
Try removing the blacklist lines from the config file, but that might not work in case it's using flywheel. Either ask on Creates end if something was done in regards of performance, or you might need to upgrade your rig if a few blocks impact the performance hard.
Already deleted. Doesn't work (((Please help, FPS suffers a lot from dungeons and when there are a lot of players and a lot of mechanisms. I would like to disable their display if they are further than a certain number of blocks.
Forge + Rubidium + Rubidium Extra + EntityCulling = 1000-1200 FPS
Forge + Rubidium + Rubidium Extra + EntityCulling + XaerosMinimap = 800-950 FPS
Forge + Rubidium + Rubidium Extra + EntityCulling + XaerosMinimap+Create+IDAS = 250-400 FPS
As you can see FPS dropped by almost 4-5 times
And why are you asking me there^^? Clearly not this mods fault that performance degrades. Also, 250+ fps is not an issue?
And why are you asking me there^^? Clearly not this mods fault that performance degrades. Also, 250+ fps is not an issue?
Problem, need 600+
Then remove your minimap or create or IDAS.
Minimaps tend to drop performance quite a bit. It is to be expected that a drop will happen with them.