Issues
- 2
How to fix Minecraft Fabric 1.21.6 crash
#221 opened by BossRoel - 3
1.21.7 compatibility
#222 opened by meza - 1
Please update the mod in to 1.21.7 release version
#223 opened by George-bolders - 3
Black screen during loading on Fabric 1.21.5
#202 opened by wiggleforlife - 1
I accidentally
#200 opened by XraveMC - 1
Can I share the mod with .Zip?
#201 opened by XraveMC - 9
display_entity bug when clipping is enabled
#204 opened by R411gun - 1
1.19.2 Log Error
#206 opened by jacobh12349 - 4
Sodium mixin conflict
#207 opened by XraveMC - 3
Update for Minecraft 1.21.6, please.
#211 opened by Yamato320 - 4
Does not cull block entities adjacent to a wall
#213 opened by LTCatt - 1
Crash Error when enabling Entity Culling [1.21.6]
#218 opened by Lnik3500 - 3
Breaks Automobility
#219 opened by ryleu - 6
[NeoForge 1.21.1]When MEK's universal energy cables are connected to IndustrialUpgrade's solar generators, the client crashes.
#220 opened by FortyTwoCn - 1
Update 1.6.3-b1.7.3 - Fabric(Babric) to latest version of GCAPI
#184 opened by Duranson1 - 4
BlockPos NullPointerException
#185 opened by expires - 5
Objects are being culled when they should not be (1.20.1 forge, 1.7.2)
#186 opened by LittleManDiscord - 5
Bouncy items
#187 opened by MrEAlderson - 0
replace GTNH-Mixins to UniMixins in 1.7.10 dependencies on modrinth and other platforms
#188 opened by SmearyThrower - 7
Boat moved by piston into view of player is not visible
#189 opened by user3287 - 1
Stuck at java oading window progress bar 1/2 way across when using Entity Culling but fine without it.
#190 opened by simcole - 11
no one can be seen if pressing Tab key
#192 opened by KB2285 - 1
RenderNameTagEvent not being called
#193 opened by pitbox46 - 9
village cull freezes game entirely
#194 opened by FR00TP3NCH - 5
Crash occurs (MC Forge 1.20.1)
#195 opened by photondpi - 3
Game Crashes when i press F3
#196 opened by SharkMANGO8 - 6
Crash on 1.12.2 Forge
#198 opened by CourseComfortable - 17
Crash when using MEK fluid pipes
#225 opened by FortyTwoCn - 1
Ad Astra compatibility on Forge 1.8.2 for MC 1.20.1
#226 opened by bearonanisland - 0
Leads are going invisible when they (probably) shouldn't
#227 opened by ImperialPC - 1
creapers silently explode
#228 opened by PeperoniMasturbini - 1
Critical injection failure causes crash on startup
#229 opened by BogTheMudWing - 4
please update for 1.21.8
#230 opened by le0nlol - 1
Request to Include Your Mod in My CurseForge Modpack
#231 opened by dixtuel - 6
[1.20.1] Crash on chunk load – ConcurrentModificationException in LevelChunk.java
#232 opened by DariusXX5555 - 3
Game randomly crashes
#235 opened by SAILQAQ - 1
fabric 1.21.8
#236 opened by sandy0tomato0cake - 6
tlskins
#237 opened by shivamkhatri243 - 3
Culling rocket fireworks slows down elytra. [ Fabric 1.21.8 ]
#238 opened by FRSK1214 - 2
Is this mod still relevant?
#240 opened by Zero000002 - 1
Update to 1.21.9
#241 opened by Blurbena - 1
Warning on logs in 1.21.10
#242 opened by Madis0 - 2
Fabric 1.21.9/10 renderNametagsThroughWalls not working + incompatibility with Armor Stands mod
#243 opened by Roundaround - 3
Armour Stands appearing in areas being culled
#246 opened by dinkley - 1
[Suggestion] Consider adding slabs and stair shapes to the occluder
#247 opened by Taiyou06 - 1
Banners culled while on-screen
#248 opened by broccoliiiiiii - 5
Name tags are rendered behind walls when they should not be rendered
#249 opened by raikasdev - 4
Crash when using visible-entities
#251 opened by ToBinio - 5
Culling too much in latest release
#252 opened by Zalk0 - 0
Add voidscape corrupted pawn to default tick culling whitelist.
#253 opened by leumasme