Issues
- 3
[Suggestion] Option to cull display entities
#129 opened by Taiyou06 - 1
Crash on 1.20.4 fabric
#130 opened by TheBossMagnus - 4
1.19.2 Client Crash
#131 opened by mxnmnm - 7
Sodium useEntityCulling
#132 opened by andreasdc - 5
[BUG] Fabric version depend on Fabric API but doesn't declare it in FMJ
#133 opened by Julienraptor01 - 3
[Suggestion] Render only glow effect if entity.isCulled
#134 opened by EternalHuman - 8
[BUG?] Invisible players issue
#135 opened by EternalHuman - 15
[BUG] Invisible players issue
#136 opened by EternalHuman - 3
Suddenly no entities rendering
#120 opened by DreamyK9 - 0
Does not work with Blood Vision (Vampirism 1.12)
#121 opened by Hydraheads - 1
Config file deletes itself upon game reload
#122 opened by Euphorian777 - 2
Issue players are invisible
#123 opened by JAVIxcr - 2
Possible incompatible mod 1.12.2
#124 opened by ChromaPIE - 0
Some mahoujin in Mahou Tsukai are rendered invisible
#125 opened by sutepu-chan - 7
Entities incorrectly culled at certain third person perspectives
#126 opened by SPINZ1 - 1
If you use the F5 camera to hit the ceiling, then all entities disappear after 1 second
#137 opened by AdamCalculator - 3
Crashes with Chromaticcraft
#140 opened by brandyyn - 1
Quark Soul Bead never renders
#139 opened by soleilan - 7
1.7.10 Crashing Seconds After Loading Into World
#143 opened by RConTRS - 7
Is the mod supposed to work with a shaderpack ? [1.12.2]
#141 opened by khalen56 - 3
Beacon not properly whitelisted because config requires localized name [1.12.2]
#142 opened by jchung01 - 3
1.7.10 Incompatibility between EntityCulling and Thaumcraft
#144 opened by harvald - 1
1.7.10 Incompatibility with Twilight Forest
#145 opened by glowredman - 4
Crashes on launch with modpack with Pollution of the Realms (adpother) [1.12.2]
#146 opened by Molthus - 7
Doesn't seem to be culling all invisible entities
#148 opened by dylanparry - 1
(b1.7.3) Entities not rendering correctly
#149 opened by Karpatok9089 - 3
Incompatibility with Distant Horizons
#154 opened by K-eistra - 1
Mod entityculling provides a broken implementation of ModMenuApi - V 1.20.5
#150 opened by Tiegertosch - 0
k
#151 opened by Anujmittal12 - 0
1.20.5 version is incompatibel with 1.20.6
#152 opened by J4PC - 1
[compatibility] 1.20.6: Fabric Tailor
#155 opened by MeeniMc - 3
Question: Do I need to disable Sodium culling settings?
#156 opened by TheCrossCarrier - 3
ArrayIndexOutOfBoundsException
#157 opened by MrKinau - 0
https://github.com/tr7zw/EntityCulling/issues
#158 opened by Apadvagyok123 - 1
Sodium's option with entity culling mod
#159 opened by HassaanBG - 2
1.21 neoforge: Crashes on launch
#160 opened by fantasyzhjk - 1
Culling Display
#161 opened by illystray - 6
Enable Glow effect?
#163 opened by CaptainVianite - 3
Axolotl swims sideways (and sometimes backwards)
#166 opened by PixalThePixeled - 9
Incompatible with 1.21.1
#164 opened by ColonalLive - 5
Chisel and bits incompatibility
#165 opened by Henkaeru - 0
Botania Magic Missile is invisible even though it's in the blacklist
#167 opened by Partonetrain - 2
Rare case where entities are null and Entity iterator counter go nuts :zany_face:
#168 opened by pietro-lopes - 2
Slowing down elytra boost from fireworks
#169 opened by RLGCamille - 5
[Enhancement] Disable Entity Culling When Reloading Chunks
#170 opened by ShadowTech99001 - 1
A hard-coded name is used instead of the translation key
#172 opened by Tapacywka - 1
Add installation instructions
#173 opened by matthewelmer - 1
A minor issue about the default whitelist
#176 opened by wonderful-heaven - 1
Fabric 1.21.3: Game loading screen is stuck
#177 opened by trueddd - 1
[1.12.2] entityculling.mixins.json:CullableMixin was loaded too early
#178 opened by X-XLebyshek