A hard-coded name is used instead of the translation key
Tapacywka opened this issue ยท 1 comments
I'm working on a resourcepack containing translations of settings menus from different mods into other languages (currently US, UA and RU), and I've noticed that instead of a translation key in the mod name, a hard-coded name is used, so I can't interact with it during the translation. Is it possible to output a separate translation key for the mod name in the language file like all other mods do?