Entity Culling Fabric/Forge

Entity Culling Fabric/Forge

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Entities incorrectly culled at certain third person perspectives

SPINZ1 opened this issue ยท 7 comments

commented

When the player is positioned in front of blocks, entities are culled at certain third person camera angles despite being otherwise visible on screen

1.20.1 Fabric
All mods:
image
https://github.com/tr7zw/EntityCulling/assets/145732023/b3cd7c1e-dd4c-4684-acdb-5c35e00b1cf4

commented

Fixed in 1.6.4

commented

Nothing I can do without an example.

commented

Also, perhaps a duplicate of this (is the camera hitting a wall/ceiling)?

commented

Yes

commented
2023-09-21.20-45-52-1.mp4
commented

I've got an exact setup where i reproduced the issue

  1. Create a world with seed -5397288099815253827
  2. Do /tp @s -101.5 69.0 -37.5 0.0 0.0
  3. Press F5 twice

you should get this result https://youtu.be/dVzwpJ4Ezao

commented

Yea I noticed that too recently on the latest version. From what I can tell the F5 camera slightly clips into the block, causing this behavior. I will fix that next update by probably making rays starting inside blocks being allowed to pass blocks till it's out once. It should also fix spectator mode hopefully.