Entities incorrectly culled at certain third person perspectives
SPINZ1 opened this issue ยท 7 comments
When the player is positioned in front of blocks, entities are culled at certain third person camera angles despite being otherwise visible on screen
1.20.1 Fabric
All mods:
https://github.com/tr7zw/EntityCulling/assets/145732023/b3cd7c1e-dd4c-4684-acdb-5c35e00b1cf4
Also, perhaps a duplicate of this (is the camera hitting a wall/ceiling)?
I've got an exact setup where i reproduced the issue
- Create a world with seed
-5397288099815253827
- Do
/tp @s -101.5 69.0 -37.5 0.0 0.0
- Press F5 twice
you should get this result https://youtu.be/dVzwpJ4Ezao
Yea I noticed that too recently on the latest version. From what I can tell the F5 camera slightly clips into the block, causing this behavior. I will fix that next update by probably making rays starting inside blocks being allowed to pass blocks till it's out once. It should also fix spectator mode hopefully.